| MTXConcat | Multiplies matrices a and b and stores the result in ab. |
| MTXConcatArray | Performs matrix concatenation for arrays. |
| MTXCopy | Copies the contents of src into dst. |
| MTXIdentity | Sets matrix m as an identity matrix. |
| MTXInverse | Generates the inverse of a 3x4 matrix at high speed. |
| MTXInvXpose | Calculates the transpose of the inverse of a 3x4 matrix. |
| MTXMultVec | Post-multiplies matrix m by the 3D vector or point. |
| MTXMultVecSR | Post-multiplies the 3x3 sub-matrix by the 3D vector or point. |
| MTXMultVecArray | Post-multiplies matrix m by the number of 3D vectors given by count. |
| MTXMultVecArraySR | Post-multiplies a 3x3 sub-matrix (the scaling and rotation component of m) by the number of 3D vectors given by count. |
| MTXRowCol | This macro provides safe access to the elements of Mtx and Mtx44 type matrices. |
| MTXTranspose | Copies the transpose of src to xPose. |
| MTXQuat | Sets a rotation matrix from a quaternion. |
| MTXReflect | Reflects a rotation matrix with respect to a plane. |
| MTXRotAxisDeg | Sets the matrix to be rotated around the axis having the (x,y,z) component specified by axis. |
| MTXRotAxisRad, | Sets the matrix to be rotated around the axis having the (x,y,z) component specified by axis. |
| MTXRotDeg | Creates a rotation matrix about one of the major (X, Y, Z ) axes. |
| MTXRotRad, | Creates a rotation matrix about one of the major (X, Y, Z ) axes. |
| MTXRotTrig | Creates the matrix that will undergo the rotation specified by in and cos about one of the major (X, Y, Z ) axes. |
| MTXScale | Sets the scaling matrix consisting of the three scaling parameters (x,y,z). |
| MTXScaleApply | Applies the scaling transform specified by ( xS, yS, zS ) to src and stores the result in dst. |
| MTXTrans | Sets the matrix that will undergo parallel translation consisting of the three parallel translation parameters (x,y,z). |
| MTXTransApply | Applies the parallel translation specified by ( xT, yT, zT ) to src and stores the result in dst. |
| MTXLookAt | Creates the matrix that will be converted from world coordinate space to camera space. |
| MTXFrustum | Sets the 4x4 perspective transform matrix based on the viewing volume dimension. |
| MTXOrtho | Sets teh 4x4 matrix for orthographic transformation. |
| MTXPerspective | Sets the 4x4 perspective transform matrix based on two parameters for field-of-view and aspect ratio. |
| MTXLightFrustum | Sets the 3x4 perspective transform matrix based on the dimension number of the viewing volume, two scaling values, and a parallel translation value. |
| MTXLightOrtho | Sets the 3x4 matrix for orthographic projection. |
| MTXLightPerspective | Sets the 3x4 perspective transform matrix based on the field-of-view, two scaling values for aspectRatio, and two parallel translation values. |
| MTXAllocStack | This macro allocates memory for MtxStack. |
| MTXFreeStack | This macro frees memory that has been allocated to the Ptr->stackBase by MTXAllocStack. |
| MTXGetStackPtr | Returns a pointer to the top matrix in the matrix stack pointed to by sPtr->stackPtr. |
| MTXInitStack | Initializes the other members of MTXStack after MTXAllocStack allocates memory for the stackBase pointer for MTXStack. |
| MTXPop | Pops the top matrix beginning from stackPtr, a member of sPtr (sPtr->stackPtr-MTX_PTR_OFFSET). |
| MTXPush | Copies matrix m to available elements in the stack pointed by sPtr. |
| MTXPushFwd | This function pushes transform matrices forward in the stack. |
| MTXPushInv | Calculates the inverse of m, multiplies by sPtr->stackPtr from the front, and pushes the result on the stack. |
| MTXPushInvXpose | Pushes a forward-facing composite transform matrix of an inverse transpose matrix. |
| VECAdd | Finds the sum of two vectors. |
| VECCrossProduct | Finds the outer product of two vectors. |
| VECDotProduct | Finds the inner product of two vectors. |
| VECHalfAngle | Finds the halfway vector between two vectors. |
| VECMag | Finds the length of the given vector. |
| VECNormalize | Normalizes src and stores it in unit. |
| VECReflect | Reflects an incident vector versus a normal such that the angle of incidence equals the angle of reflection. |
| VECScale | Multiplies a vector by a scalar. |
| VECSquareDistance | Returns the square of the distance between vectors a and b. |
| VECSquareMag | Returns the square of the magnitude of vector v. |
| VECSubtract | Subtracts vector b from vector a (a-b) and stores the result in a_b. |
| QUATAdd | Adds two quaternions ( p + q ) and places the result in r. |
| QUATDivide | Divides quaternion p by another quaternion q and stores the result in r. |
| QUATDotProduct | Computes the dot product of two given quaternions. |
| QUATExp | Exponentiates quaternion q and stores the resulting quaternion in r. |
| QUATInverse | Computes the inverse of quaternion src and place resultant quaternion in inv. |
| QUATLerp | Performs linear interpolation on two quaternions. |
| QUATLogN | Computes the natural logarithm of quaternion q and stores the resulting pure quaternion in r. |
| QUATMtx | Converts a model rotation matrix to a unit quaternion. |
| QUATMultiply | Multiplies two quaternions (p ) and stores the result in pq. |
| QUATNormalize | Normalizes a quaternion src and places resultant unit quaternion in unit. |
| QUATRotAxisRad | Sets a quaternion for rotation about an arbitrary axis whose ( x, y, z ) components are specified by axis. |
| QUATScale | Multiplies a quaternion by a scalar value. |
| QUATSlerp | Computes spherical linear interpolation (Slerp) of two quaternions. |
| QUATSquad | Performs spherical 3D (Squad) interpolation on two quaternions. |
| QUATSubtract | Subtracts two quaternions ( p - q ) and places the result in r. |
| PSMTXReorder | Converts a matrix from row-major to column-major format. |
| PSMTXROMultVecArray | This is the column-major matrix version of PSMTXMultVecArray. |
| MTXDegToRad | Macro to convert degrees to radians. |
| MTXRadToDeg | Macro to convert radians to degrees. |
| Mtx,MtxPtr | This structure represents a 3x4 2D matrix consisting of 12 floating-point values. |
| Mtx44,Mtx44Ptr | This structure represents a 4x4 2D matrix consisting of 16 floating-point values. |
| MtxStack,MtxStackPtr | This represents an array of automatically allocated Mtx type matrices. |
| Point3d,Point3dPtr | This is a 3D point expressed in terms of x, y, z. |
| Quaternion,QuaternionPtr | This quaternion type consists of three vector components (x, y, z) and one scalar component (w). |
| ROMtx, ROMtxPtr | This is the standard representation of a column of Mtx or MtxPtr. |
| Vec,VecPtr | This is a three-element vector expressed in terms of x, y, z. |