Model Properties
Models have the following property items.
Model
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Displays the number of nodes included in the model.
If not compressed, the value is the same as I. If compressed, the value will be the same or lower.
-
Displays the number of materials included in the model.
If not compressed, the value is the same as J. If compressed, the value will be the same or lower.
-
Indicates how many vertices need to be processed to render a model.
The value is the same or lower than K if output from a 3DCG tool in triangle strip format.
-
Displays the number of polygons. The number of complex polygons in the 3DCG tool divided into triangles.
-
Displays the number of arrays included in model data.
Corresponds to the number of <matrix> elements in the rmdl file. The value is equal to the value of the G3D library's ResMdlInfo::GetNumViewMtx function. This affects the CPU and GP load, as well as memory usage.
-
Displays the number of matrices used to render the model.
The value is equal to that of the G3D library's ResMdlInfo::GetNumPosNrmMtx function. This value affects the CPU load and memory usage, but does not affect the GP load.
Because the manner in which the CPU load and GP load are affected differs depending on the configuration of the game, use this only as a reference value for the load.
-
Displays the scale calculation method. It will be one of the following values.
- Standard
- Uses the general scaling calculation method.
- Maya
- Uses the calculation method that incorporates Maya's Segment Scale Compensate.
- Softimage
- Uses the calculation method that incorporates SOFTIMAGE scaling.
-
Displays the texture matrix calculation method. It will be one of the following values.
- Maya
- Uses the Maya calculation method.
- 3ds Max Method
- Uses the 3ds Max calculation method.
- SOFTIMAGE|XSI Method
- Uses the SOFTIMAGE|XSI calculation method.
-
Displays the number of nodes before compression in the 3DCG tool.
-
Displays the number of materials before compression in the 3DCG tool.
-
Displays the number of vertices to be processed before compression by the 3DCG tool. This value the total number of vertices for all complex polygons making up the model. The number of vertices to be processed is 3 x N + 4 x M in the case of a model made up of N triangular polygons and M rectangular polygons. This gives the number of vertices required by the most redundant vertex processing required for all polygons making up the model without using any optimization (stripping).
-
Displays the start frame specified using the Export plug-in when exporting the model file from a 3DCG tool.
-
Displays the multiplication factor to be applied to the entire model as specified using the Export plug-in when exporting the model file from a 3DCG tool.
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