class DynamicBuilder
Class for dynamically building cube textures.
Memory equal to the number of bytes given by multiplying the square of the pixel width of the texture times the number of bytes per pixel times six is allocated. Memory for mipmaps is also allocated when a mipmap size has been specified.
DynamicBuilder
|
Constructor. | |
|---|---|---|
~DynamicBuilder
|
Destructor. | |
| Width | Sets the width per face. | |
| MipmapSize | ||
LocationFlag
|
Sets the texture location information flag. | |
LocationAddress
|
Sets the physical address of the texture. | |
| Format | Sets the value of the format set in the register. | |
ExecutingMemoryFill
|
Sets whether to clear the allocated pixel memory to zero. | |
DynamicAllocation
|
Sets a flag specifying whether to dynamically allocate memory in FCRAM. | |
| Create | Dynamically creates a texture. |
CONFIDENTIAL