DynamicBuilder & LocationAddress( CubeFace face, u32 locationAddress );
| Name | Description | |
|---|---|---|
| in | face | The cube texture face. |
| in | locationAddress | Specifies the address at which the image has been deployed. This may be an address in VRAM. |
Sets the physical address of the texture.
If both LocationFlag and the LocationAddress for each of the six faces have been set, LocationAddress is given priority and LocationFlag is ignored. Textures are not copied with LocationAddress. Transfer separate images using nngxAddVramDmaCommand or other function.
CONFIDENTIAL