nw::gfx::SceneHelper::ResolveReference Member Function
template <typename TIterator>
static void ResolveReference(
TIterator begin,
TIterator end
);
template <typename TIterator>
static void ResolveReference(
const std::pair< TIterator, TIterator > & range
);
template <typename TNode, int TSize>
static void ResolveReference(
TNode(&) nodes[TSize]
);
template <typename TNodeArray>
static void ResolveReference(
TNodeArray & nodes
);
| ResolveReference ( TIterator, TIterator ) | Resolves structures referenced by a scene tree. |
| ResolveReference ( const std::pair< TIterator, TIterator > & ) | Separate interface for resolving scene tree references. |
| ResolveReference ( TNode(&) ) | Separate interface for resolving scene tree references. |
| ResolveReference ( TNodeArray & ) | Separate interface for resolving scene tree references. |
ResolveReference ( TIterator, TIterator ) Resolves structures referenced by a scene tree.
Separate interface for resolving scene tree references.
ResolveReference ( TNode(&) ) Separate interface for resolving scene tree references.
ResolveReference ( TNodeArray & ) Separate interface for resolving scene tree references.
CONFIDENTIAL