nw::gfx::AnimBinding::SetAnimObject Member Function

Syntax

bool SetAnimObject(
     AnimObject * animObject,
     int objectIdx = 0
);
bool SetAnimObject(
     int groupIdx,
     AnimObject * animObject,
     int objectIdx = 0
);
bool SetAnimObject(
     const char * animGroupName,
     AnimObject * animObject,
     int objectIdx = 0
);

List of Overloaded Member Functions

SetAnimObject ( AnimObject *, int ) Sets the animation object. Determines the group to be set within the animation binding based on the name of the animation group that was bound to the animation object.
SetAnimObject ( int, AnimObject *, int ) Sets the animation object.
SetAnimObject ( const char *, AnimObject *, int ) Sets the animation object.

Description of SetAnimObject ( AnimObject *, int )

Sets the animation object. Determines the group to be set within the animation binding based on the name of the animation group that was bound to the animation object.

Description of SetAnimObject ( int, AnimObject *, int )

Sets the animation object.

Description of SetAnimObject ( const char *, AnimObject *, int )

Sets the animation object.


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