nw::gfx::res::ResBinaryShader Classclass ResBinaryShader : public nw::gfx::res::ResShader
Binary resource class that represents shader binaries.
| ResBinaryShader | Constructor. | |
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| ptr | Gets a pointer to actual data. | |
ref
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Gets the reference to the actual data. | |
operator==
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operator!=
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| GetBinaryDataCount | Gets the number of instances of shader binary data. | |
| GetBinaryData | Gets the shader binary data. | |
| SetBinaryData | Sets an item in the shader binary data list. | |
| GetShaderKindsCount | Gets the number of instances of stored shader types. | |
| GetShaderKinds | Gets the stored shader types. | |
| SetShaderKinds | Sets an item in the stored shader types list. | |
| GetDescriptionsCount | Gets the number of shader program settings. | |
| GetDescriptions | Gets the shader program settings. | |
| GetShaderObjectsCount | Gets the number of instances of shader objects. | |
| GetShaderObjects | Gets a shader object. | |
| SetShaderObjects | Sets an item in the shader object list. | |
GetCommandCache
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Represents a GPU command for setting shader binary.. | |
| GetCommandCacheSize | Represents the size of the GPU command for setting shader binary.. | |
| GetShaderBinaryInfo | Gets the shader binary analysis information class. | |
GetRevision
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Gets the revision.(Inherited from ResShader. |
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| Setup | Initializes a resource.(Inherited from ResShader. |
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Cleanup
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Cleans up a resource.(Inherited from ResShader. |
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Dereference
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Resolves the reference and gets the ResBinaryShader.(Inherited from ResShader. |
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GetHeader
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Gets the header information.(Derived from ResSceneObject.) |
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| SetHeader | Sets the header information.(Derived from ResSceneObject.) |
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GetName
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Gets the name of the resource.(Derived from ResSceneObject.) |
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GetUserDataCount
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Gets the number of instances of user data.(Derived from ResSceneObject.) |
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GetUserData
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Gets user data.(Derived from ResSceneObject.) |
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GetUserDataIndex
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Gets the index number of user data in the dictionary.(Derived from ResSceneObject.) |
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GetTypeInfo
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Gets instance type information.(Derived from ResSceneObject.) |
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IsValid
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Determines whether a pointer to a resource is null.(Derived from ResCommonBase.) |
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| S |
GetClassName
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nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResSceneObject
nw::gfx::res::ResShader
nw::gfx::res::ResBinaryShader
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