nw::gfx::SkeletalModel::Description Structurestruct Description : public nw::gfx::Model::Description { Skeleton * sharedSkeleton; bit32 bufferOption; Model * sharedMaterialModel; bool isFixedSizeMemory; bool isAnimationEnabled; s32 maxCallbacks; s32 maxChildren; s32 maxAnimObjectsPerGroup; };
Content to configure.
| sharedSkeleton | Skeleton * | The shared skeleton. | |
|---|---|---|---|
| bufferOption | bit32 | Options for the buffer(s) to generate.(Inherited from Description) | |
| sharedMaterialModel | Model * | The model including the original shared material.(Inherited from Description) | |
isFixedSizeMemory
|
bool | Flag that allocates a fixed amount of memory first.(Inherited from Description) | |
| isAnimationEnabled | bool | Flag indicating if animation is enabled.(Inherited from Description) | |
maxCallbacks
|
s32 | Maximum number of callbacks that can be managed.(Inherited from Description) | |
| maxChildren | s32 | Maximum number of children.(Inherited from Description) | |
| maxAnimObjectsPerGroup | s32 | The maximum number of AnimObject's per AnimGroup held by AnimBinding.(Inherited from Description) |
Description
|
Constructor. |
|---|
nw::gfx::SceneNode::Description
nw::gfx::TransformNode::Description
nw::gfx::Model::Description
nw::gfx::SkeletalModel::Description
CONFIDENTIAL