class SceneBuilder
Class that generates objects in a scene.
| Building Scene Objects | ||
|---|---|---|
BuildSceneObject
|
Creates a scene object. | |
BuildChildren
|
Builds a node's child. | |
| Other | ||
| SceneBuilder | Constructor. | |
| ~SceneBuilder | Destructor. | |
| Resource | Sets the resource. | |
IsFixedSizeMemory
|
Sets a flag indicating whether memory is to be allocated even other than at time of creation. | |
MaxChildren
|
Sets the maximum number of children. | |
MaxCallbacks
|
Sets the maximum number of callbacks that can be managed. | |
BufferOption
|
Sets the buffer-generation options. | |
| SharedMaterialModel | Sets the model being shared with when sharing materials. | |
| MaxAnimObjectsPerGroup | Specifies the maximum number type animation objects. | |
| ParticleSetMarginCount | Sets the number of buffers to create when creating a particle set. | |
| IsAnimationEnabled | Sets whether animation is possible. | |
| CreateObject | Creates one scene object from the created resource. Objects below the child hierarchy included in the resource are not created at this time and must be created individually. | |
| Create Tree | Creates a scene tree with configured resource serving as the root node. Because all references below the child hierarchy contained in the resource are followed and instantiated, if you initialize or use other operations all of the models contained in the resource the objects in the child hierarchy become instantiated twice. | |
| GetMemorySize | Gets the memory size required at time of creation. | |
GetDeviceMemorySize
|
Gets the device memory size required at time of creation. | |
GetMemorySizeTree
|
Gets the memory size required when creating a scene tree. | |
GetDeviceMemorySizeTree
|
Gets the device memory size required when creating a scene tree. | |
CONFIDENTIAL