nw::gfx::SceneBuilder::BuildChildren Member Function
void BuildChildren(
os::MemorySizeCalculator * pSize,
os::MemorySizeCalculator * pDeviceSize,
SceneNode * parent,
ResSceneObject resource,
os::IAllocator * allocator,
os::IAllocator * deviceAllocator,
bool isCalculation
) const;
| Name | Description | |
|---|---|---|
| pSize | Pointer to MemorySizeCalculator for getting the memory size. |
|
| pDeviceSize | Pointer to MemorySizeCalculator for getting the device memory size. |
|
| in | parent | Parent scene node. |
| in | resource | Resource. |
| in | allocator | Allocator. |
| in | deviceAllocator |
Allocator for device memory. |
| in | isCalculation | Flag that determines whether to calculate the memory size. |
Builds a node's child.
Specify true for the isCalculation argument to only calculate the required memory size, without generating any objects.
CONFIDENTIAL