nw::gfx::BaseAnimEvaluator::Reset Member Functionvoid Reset();
None.
Restores the specified member to its state at time of creation.
If performed on materials, you need to create a material buffer. Set the options for SceneBuilder::MaterialBufferCount and SceneBuilder::BufferOption when creating models with the SceneBuilder class. For BufferOption you need at least Model::MULTI_FLAG_ANIMATABLE_MATERIAL.
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