struct PlayerInfo
{
int playableSoundMax;
u32 playerHeapSize;
};
Structure storing settings information for a player.
This structure is used to get player information defined by the sound archive.
| playableSoundMax | Represents the number of sounds that can be played by the player simultaneously. | |
|---|---|---|
| playerHeapSize | Represents the size of the player heap allocated to the player. |
| PlayerInfo | Constructor. |
|---|
CONFIDENTIAL