#include <nw/snd/snd_SoundActor.h> protected: virtual SoundStartable::StartResult SetupSound( SoundHandle* handle, u32 soundId, const SoundStartable::StartInfo * startInfo, void* setupArg );
| Name | Description | |
|---|---|---|
| in | handle | The handle associated with the sound to play. |
| in | soundId | ID of the sound to play. |
| in | startInfo | Detailed playback parameters. |
| in | setupArg | Parameter used at setup time. |
Virtual function called when a sound is played.
Processing during sound playback can be customized by overriding this function.
setupArg is passed unchanged as an argument when calling SoundActor::SetupSound.
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