struct WindowContent
{
Color vtxCols[VERTEXCOLOR_MAX];
ut::ResU16 materialIdx;
ut::ResU8 texCoordNum;
ut::ResU8 padding[1];
};
Window content information.
The following data structure follows this structure.
・ res::Vec2 texCoords[texCoordNum][VERTEX_MAX]
| vtxCols | Vertex color. | |
|---|---|---|
| materialIdx | Material index. | |
| texCoordNum | The number of texture coordinates. | |
| padding | (Not used.) |
CONFIDENTIAL