struct TextureList
{
ut::BinaryBlockHeader blockHeader;
ut::ResU16 texNum;
ut::ResU8 padding[2];
};
Data block used to store the texture image reference information list.
Define the list of textures referenced by the pane ahead of the pane.
res::DATABLOCKKIND_TEXTURELIST is specified for kind in blockHeader.
Data up to nameStrPool is included in the size of blockHeader.
The following data structure follows this structure.
・ res::Texture textures[texNum]
・ u8 nameStrPool[]
| blockHeader | Header. | |
|---|---|---|
| texNum | The total number of texture image references included in the list. | |
| padding | (Not used.) |
CONFIDENTIAL