struct AnimationContent
{
char name[MaterialNameStrMax];
ut::ResU8 num;
ut::ResU8 type;
ut::ResU8 padding[2];
};
Defines animation content.
The following data structure follows this structure.
・ ut::ResU32 animInfoOffsets[num]
・ AnimationInfo animInfo0
・ …
| name | Name of the animation. | |
|---|---|---|
| num | The number of instances of animation information. | |
| type | The type (lyt::AnimContentType). | |
| padding | (Not used.) |
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