explicit Picture(
u8 texNum
);
explicit Picture(
const TexMap & texMap
);
Picture(
const res::Picture * pBlock,
const ResBlockSet & resBlockSet
);
| Picture ( u8 ) | Constructor. |
| Picture ( const TexMap & ) | Constructor. |
| Picture ( const res::Picture *, const ResBlockSet & ) | Constructor. |
Allocates memory for the specified number of textures and generates an object.
Creates an object that uses the specified texture. The number of texture coordinates that can be stored is set to 1.
Creates an object from the specified resource.
CONFIDENTIAL