nw::gfx::res::ResSkeleton Class

Syntax

class ResSkeleton : public nw::gfx::res::ResSceneObject

Description

Binary resource class that represents skeletons that tie together the bones.

Enumerated Types

Flag

Member Functions

ResSkeleton Constructor.
ptr Gets a pointer to actual data.
ref Gets the reference to the actual data.
operator ==
operator !=
GetBonesCount Gets the number of bones.
GetBones Gets bones.
GetBonesIndex Gets the index number of the bone in the dictionary.
GetRootBone Gets the root bone.
GetScalingRule Gets the scaling rule.
SetScalingRule Sets the scaling rule.
GetFlags Gets the flag value.
SetFlags Sets the value of Flag. This can be set in terms of worl coordinates or model coordinates.
GetHeader Gets the header information.(Inherited from ResSceneObject.
SetHeader Sets the header information.(Inherited from ResSceneObject.
GetName Gets the name of the resource.(Inherited from ResSceneObject.
GetUserDataCount Gets the number of instances of user data.(Inherited from ResSceneObject.
GetUserData Gets user data.(Inherited from ResSceneObject.
GetUserDataIndex Gets the index number of user data in the dictionary.(Inherited from ResSceneObject.
GetTypeInfo Gets instance type information.(Inherited from ResSceneObject.
IsValid Determines whether a pointer to a resource is null.(Inherited from ResCommonBase.
S GetClassName

Class Hierarchy

nw::ut::ResCommonBase
  nw::ut::ResCommon
    nw::gfx::res::ResSceneObject
      nw::gfx::res::ResSkeleton


CONFIDENTIAL