class ResSkeleton : public nw::gfx::res::ResSceneObject
Binary resource class that represents skeletons that tie together the bones.
| ResSkeleton | Constructor. | |
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| ptr | Gets a pointer to actual data. | |
| ref | Gets the reference to the actual data. | |
operator ==
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operator !=
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GetBonesCount
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Gets the number of bones. | |
| GetBones | Gets bones. | |
| GetBonesIndex | Gets the index number of the bone in the dictionary. | |
| GetRootBone | Gets the root bone. | |
| GetScalingRule | Gets the scaling rule. | |
| SetScalingRule | Sets the scaling rule. | |
GetFlags
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Gets the flag value. | |
SetFlags
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Sets the value of Flag. This can be set in terms of worl coordinates or model coordinates. | |
| GetHeader | Gets the header information.(Inherited from ResSceneObject. |
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| SetHeader | Sets the header information.(Inherited from ResSceneObject. |
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| GetName | Gets the name of the resource.(Inherited from ResSceneObject. |
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| GetUserDataCount | Gets the number of instances of user data.(Inherited from ResSceneObject. |
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| GetUserData | Gets user data.(Inherited from ResSceneObject. |
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| GetUserDataIndex | Gets the index number of user data in the dictionary.(Inherited from ResSceneObject. |
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GetTypeInfo
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Gets instance type information.(Inherited from ResSceneObject. |
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IsValid
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Determines whether a pointer to a resource is null.(Inherited from ResCommonBase. |
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| S | GetClassName |
nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResSceneObject
nw::gfx::res::ResSkeleton
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