class ResReferenceShader : public nw::gfx::res::ResShader
Binary resource class that represents external shader references.
| ResReferenceShader | Constructor. | |
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| ptr | Gets a pointer to actual data. | |
| ref | Gets the reference to the actual data. | |
operator ==
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operator !=
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| GetPath | Gets the path to the shader to be referenced. | |
| GetTargetShader | Gets shader data after references are resolved. | |
GetRevision
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Gets the revision.(Inherited from ResShader. |
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| Setup | Initializes a resource.(Inherited from ResShader. |
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Cleanup
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Cleans up a resource.(Inherited from ResShader. |
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Dereference
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Resolves the reference and gets the ResBinaryShader.(Inherited from ResShader. |
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| GetHeader | Gets the header information.(Inherited from ResSceneObject. |
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| SetHeader | Sets the header information.(Inherited from ResSceneObject. |
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| GetName | Gets the name of the resource.(Inherited from ResSceneObject. |
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| GetUserDataCount | Gets the number of instances of user data.(Inherited from ResSceneObject. |
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| GetUserData | Gets user data.(Inherited from ResSceneObject. |
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| GetUserDataIndex | Gets the index number of user data in the dictionary.(Inherited from ResSceneObject. |
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GetTypeInfo
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Gets instance type information.(Inherited from ResSceneObject. |
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IsValid
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Determines whether a pointer to a resource is null.(Inherited from ResCommonBase. |
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| S | GetClassName |
nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResSceneObject
nw::gfx::res::ResShader
nw::gfx::res::ResReferenceShader
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