class ResMesh : public nw::gfx::res::ResSceneObject
Binary resource class that represents meshes.
| ResMesh | Constructor. | |
|---|---|---|
| ptr | Gets a pointer to actual data. | |
| ref | Gets the reference to the actual data. | |
operator ==
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operator !=
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| GetShapeIndex | Gets the index of the shape to use. | |
| SetShapeIndex | Sets the index of the shape to use. | |
| GetMaterialIndex | Gets the index of the material to use. | |
| SetMaterialIndex | Sets the index of the fog to use. | |
GetOwnerModel
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Gets the parent model. | |
IsVisible
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Gets the visibility flag. | |
| SetVisible | Sets the visibility flag. | |
| GetRenderPriority | Gets the render priority. | |
| SetRenderPriority | Sets the render priority. | |
| GetCurrentPrimitiveIndex | Gets the index number of the currently active primitive. | |
| SetCurrentPrimitiveIndex | Sets the index number of the currently active primitive. | |
GetFlags
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Gets the flag value. | |
SetFlags
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Sets flag value. | |
| GetMeshNodeVisibilityIndex | ||
| SetMeshNodeVisibilityIndex | ||
| GetRenderKeyCache | Gets the cached render key value. | |
| SetRenderKeyCache | Saves the render key value in the cache. | |
| Setup | Sets up a resource. | |
Cleanup
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Cleans up a resource. | |
| GetHeader | Gets the header information.(Inherited from ResSceneObject. |
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| SetHeader | Sets the header information.(Inherited from ResSceneObject. |
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| GetName | Gets the name of the resource.(Inherited from ResSceneObject. |
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| GetUserDataCount | Gets the number of instances of user data.(Inherited from ResSceneObject. |
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| GetUserData | Gets user data.(Inherited from ResSceneObject. |
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| GetUserDataIndex | Gets the index number of user data in the dictionary.(Inherited from ResSceneObject. |
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GetTypeInfo
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Gets instance type information.(Inherited from ResSceneObject. |
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IsValid
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Determines whether a pointer to a resource is null.(Inherited from ResCommonBase. |
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| S | GetClassName |
nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResSceneObject
nw::gfx::res::ResMesh
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