nn::gr::CTR::MakeUniformCommandVS Functionbit32 * MakeUniformCommandVS( bit32 * command, u8 location, const nn::math::MTX34 & mtx34 ); bit32 * MakeUniformCommandVS( bit32 * command, u8 location, const nn::math::MTX44 & mtx44 ); bit32 * MakeUniformCommandVS( bit32 * command, u8 location, const nn::math::VEC4 & vec4 ); bit32 * MakeUniformCommandVS( bit32 * command, u8 location, const nn::math::VEC4 vec4[], const int num ); bit32 * MakeUniformCommandVS( bit32 * command, u8 location, u8 x, u8 y, u8 z );
MakeUniformCommandVS ( bit32 *, u8, const nn::math::MTX34 & )
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Generates a command for setting a 3x4 matrix in a vertex shader uniform. |
MakeUniformCommandVS ( bit32 *, u8, const nn::math::MTX44 & )
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Generates a command for setting a 4x4 matrix in a vertex shader uniform. |
MakeUniformCommandVS ( bit32 *, u8, const nn::math::VEC4 & )
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Generates a command for setting a vector in a vertex shader uniform. |
MakeUniformCommandVS ( bit32 *, u8, const nn::math::VEC4, const int )
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Generates a command for setting a vector array in a vertex shader uniform. |
MakeUniformCommandVS ( bit32 *, u8, u8, u8, u8 )
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Generates a command for setting integers in a vertex shader uniform. |
MakeUniformCommandVS(bit32 *, u8, const nn::math::MTX34 &)Generates a command for setting a 3x4 matrix in a vertex shader uniform.
MakeUniformCommandVS(bit32 *, u8, const nn::math::MTX44 &)Generates a command for setting a 4x4 matrix in a vertex shader uniform.
MakeUniformCommandVS(bit32 *, u8, const nn::math::VEC4 &)Generates a command for setting a vector in a vertex shader uniform.
MakeUniformCommandVS(bit32 *, u8, const nn::math::VEC4, const int)Generates a command for setting a vector array in a vertex shader uniform.
MakeUniformCommandVS(bit32 *, u8, u8, u8, u8)Generates a command for setting integers in a vertex shader uniform.
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