nn::gr::CTR::MakeUniformCommandVS Functionbit32 * MakeUniformCommandVS( bit32 * command, u8 location, const nn::math::VEC4 vec4[], const int num );
| Name | Description | |
|---|---|---|
| in | command |
The start address for storing the rendering command. |
| in | location |
Register location. |
| in | vec4[] |
Array of four-dimensional vectors. |
| in | num |
Array size. |
Generates a command for setting a vector array in a vertex shader uniform.
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