nn::gr::CTR::BindSymbolVSFloat::MakeUniformCommand Member Functionbit32 * MakeUniformCommand( bit32 * command, const nn::math::VEC4 vec4[], const int num ) const;
| Name | Description | |
|---|---|---|
| in | command |
The start address for storing the rendering command. |
vec4[] |
||
| in | num |
The number of vectors to be set. (Be sure to set a value of 2 or higher.) |
| in | vec4[] |
An array of four-dimensional vectors to be set. |
Generates a command for setting a four-dimensional vector array in a vertex shader uniform.
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