nn::boss::DataStoreUploadAction::Initialize Member Functionnn::Result Initialize( u32 gameId, const wchar_t * pAccessKey, DstKind dstKind, u16 dataType, u16 period ); nn::Result Initialize( u32 gameId, const wchar_t * pAccessKey, nn::Handle fileHandle, DstKind dstKind, u16 dataType, u16 period );
Initialize ( u32, const wchar_t *, DstKind, u16, u16 )
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Used to configure DataStore upload. |
Initialize ( u32, const wchar_t *, nn::Handle, DstKind, u16, u16 )
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Use to configure the settings attached to the DataStore upload file handle. |
Initialize ( u32, const wchar_t *, DstKind, u16, u16 )When registering tasks, use the following functions. For normal execution: nn::Result RegisterTask(Task* pTask, TaskPolicy* pPolicy, TaskAction* pAction, const char* pFilePath, TaskOption* pOption=NULL, u8 taskStep=DEFAULT_STEP_ID). For immediate execution: nn::Result RegisterImmediateTask(Task* pTask, TaskAction* pAction, const char* pFilePath, TaskPolicy* pPolicy=NULL, TaskOption* pOption=NULL, u8 taskStep=DEFAULT_STEP_ID);.
Initialize ( u32, const wchar_t *, nn::Handle, DstKind, u16, u16 )Special version for configuring the file handle. Normally you should use Initialize in the following way. Initialize(u32 gameId, const wchar_t* pAccessKey, DstKind dstKind, u16 dataType, u16 period)
Even if the DataStoreUploadAction::Initialize function has already been run on an object, this function can be re-run to allow the object to be reused.
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