nn::boss::DataStoreDownloadAction::Initialize Member Functionnn::Result Initialize( u32 gameId, const wchar_t * pAccessKey );
| Name | Description | |
|---|---|---|
| in | gameId |
Specifies the ID used to identify game servers. (For more details, see the documentation in the NEX library.) |
| in | pAccessKey |
Specifies the key used to access the game server. (Do not denote more than 8 characters. See the NEX library documentation for details.) |
Result values listed below.| Value | Description |
|---|---|
Result::IsSuccess |
Initialization successful. |
ResultInvalidPointer |
The pointer to the access key character string is NULL. |
ResultInvalidSize |
The access key string length is 0 or exceeds the maximum number of characters allowed. |
| A value other than the above. | Unexpected error (see boss_Result.h for error details). |
Configures DataStore download tasks.
Even if the DataStoreDownloadAction::Initialize function has already been run on an object, this function can be re-run to allow the object to be reused.
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