The Windows tools needed for application development are located in the CTR_SDK/tools/CommandLineTools directory.
Here we provide a list of those Windows tools with links to the pages where each tool is described in detail.
ctr_compress |
Compresses files in formats that can be handled by the cx library. |
ctr_loadrun |
Operates debugging from the command line. |
ctr_make_ex_banner |
Creates contextual banners. |
ctr_makebanner |
Creates banners and icons. |
ctr_makecia |
Creates CIA files. |
ctr_makeciaarchive |
Creates CFA files. |
ctr_makecro |
Creates a .cro file. Also creates and updates .xrl files. |
ctr_makecrr |
Creates a .crr file. |
ctr_makedlexbanner |
Creates downloadable contextual banners. |
ctr_makerom |
Creates CXI, CCI, CFA and CCL files |
ctr_BannerModelConverter |
Creates the CBMD files used with ctr_makebanner. |
ctr_FilerDataMigrator |
Converts data that was saved with SaveDataFiler. |
ctr_FontConverterConsole |
Creates font files in formats that can be handled by the font library. |
| ctr_FsAccesslogAnalyzer | Detects inefficient file access not intended by the developer |
ctr_GxCommandAnalyzer |
Analyzes and outputs the 3D command buffer. |
ctr_TexturePackager |
Creates texture files in formats that can be handled by the tpl library. |
ctr_WaveConverter |
Creates sound files in formats that can be handled by the snd library. |
ctr_VertexShaderAssembler |
Assembles assembler files written in assembler language conforming to proprietary PICA specifications, and outputs the corresponding object files. |
ctr_VertexShaderLinker |
Links object files output by ctr_VertexShaderAssembler and outputs an executable file. |
WaveCodecCtr.dll |
Provides an API for DSP ADPCM encoding and decoding. |
ctr_FilerDataMigrator.ctr_makecro and ctr_makecrr.ctr_FsAccesslogAnalyzerWaveCodecCtr.dll.CTR-06-0197-002-J
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