nn::uds::CTR NamespaceThe CTR UDS (local communication) namespace.
(This can also be written without the "::CTR" portion.)
This library is used to run UDS communication, Nintendo's unique local wireless communication. For details on UDS communication, see the programming manuals.
With the exception of the GetLinkLevel function, all of the UDS library functions can be blocked by several milliseconds, depending on the situation. (Stated in the Function Reference that if the block time is greater than 100 ms it is the reference value.)
Note that this can cause problems such as unstable frame rates when these functions are called within the main thread.
Initialize
Do not enter Sleep Mode while the Initialize function is running. The process of transitioning the communication system to UDS mode may conflict with background communication processing when the system enters Sleep Mode, resulting in incorrect behavior.
Because the system cannot maintain UDS communication during Sleep Mode, applications must shut down the UDS library before allowing the system to enter Sleep Mode.
If the system enters Sleep Mode without shutting down the UDS library, the UDS library forces all communication in progress to end immediately before the entire system enters Sleep Mode, resulting in an internal state of STATE_ERROR. Once the library has fallen into this state, all functions except for a few (such as Finalize and GetConnectionStatus) return an error.
The UDS library itself does not guarantee that packets have actually been sent to the destination. A packet loss of approximately 1-2% is normal and in some cases may be 10%. Do not use code that assumes the packets you send will always reach the destination.
As long as packets are sent to the same node with the same options specified, they are guaranteed to be sent in the same order. When the packets are addressed to BROADCAST_NODE_ID or certain nodes, the order in which they are sent and received may be swapped. Similarly, the order in which they are sent and received may also be swapped when you switch between using the FORCE_DIRECT_BC and FORCE_UNICAST options.
TemporaryID with UDS Communication
When a device builds a network and operates as the master, usually a random number is generated and used as the TemporaryID for that network so the network can be distinguished from a network built by the same device and on which local communications have taken place, but on which communications have been broken and resumed.
However, if a TemporaryID is generated every single time a network is built, consider what happens when you implement an algorithm like the one shown below in order to build networks without the end user being aware of whether they are master or client:
1: Become a master (build a network).
2: If cannot find peer to connect with after set period of time, destroy the network.
3: Search for nearby networks, and if a network for the same application exists, connect to that network as a client.
4. If cannot find peer to connect with, repeat these steps.
With this kind of algorithm, devices try to connect based on their search results, but because a TemporaryID is generated every single time a network is built, there are frequent times when peers cannot connect because the master device has rebuilt its network. The upshot is that the implementer is not able to realize the expected behavior.
UDS communication provides for the following exception:
Do not update the TemporaryID when rebuilding the network if no clients are connected and communication between devices has not been established.
(However, if it has been a long time since the network was rebuilt, assume the network being built has no relation to the previous network and go ahead and update the TemporaryID.)
Contact Nintendo if there is a problem implementing this specification in your application.
| Handling the Results of the Scan Function | |
|---|---|
nn::uds::CTR::NetworkDescription
|
Class indicating network information that can be obtained using nn::uds::CTR::NetworkDescriptionReader. |
nn::uds::CTR::NetworkDescriptionReader
|
Class for analyzing all types of network information that can be obtained using nn::uds::CTR::ScanResultReader. |
nn::uds::CTR::ScanResultReader
|
Class for analyzing the scan results obtained by nn::uds::CTR::Scan. |
| Result | |
nn::uds::CTR::ResultNotFoundNetwork
|
Indicates that the network to which a connection was attempted using ConnectNetwork was not found. |
nn::uds::CTR::ResultAlreadyNetworkIsFull
|
Indicates that the network to which a connection was attempted using ConnectNetwork is full (the number of devices connected to that network has already reached the maximum). |
nn::uds::CTR::ResultDeniedFromMaster
|
Indicates that the attempt to connect to the network using ConnectNetwork was denied by the master for some reason. If the Master application is not intentionally prohibiting connection, the corresponding error may also occur when the connection cannot be made due to poor signal quality conditions. |
nn::uds::CTR::ResultConnectionTimeout
|
Indicates that the attempted connection to the network made using ConnectNetwork timed out during the connection process. |
nn::uds::CTR::ResultInvalidState
|
Indicates that the library is not in a state in which a function could be run. This can also occur if the connection cuts out during communication. |
nn::uds::CTR::ResultInvalidNode
|
Indicates that the node with the specified node ID does not exist on the network. This can also occur when the node attempts to send a packet to itself or when the connection target disconnects from the network. |
nn::uds::CTR::ResultOutOfResource
|
Indicates that the library is out of resources. This can occur if the total size of the receive buffer specified by the Attach function exceeds that of the buffer specified when the Initialize function was called. |
nn::uds::CTR::ResultBufferIsFull
|
This mostly occurs if SendTo is called with high frequency, and send operations get backed up. The data being sent will be lost if an error occurs. |
nn::uds::CTR::ResultWirelessOff
|
Indicates that the system entered wireless-disabled mode after the UDS library was initialized. |
nn::uds::CTR::ResultNotInitialized
|
Indicates that the library has not been initialized. This error can be resolved by calling the Initialize function. |
nn::uds::CTR::ResultAlreadyOccupiedWirelessDevice
|
Indicates that UDS communication cannot be used at the moment because other communication is already in progress. |
nn::uds::CTR::ResultOutOfRange
|
Indicates that one or more of the arguments were set to values outside their valid ranges. |
nn::uds::CTR::ResultMisalignedAddress
|
Indicates that the address alignment is invalid. |
nn::uds::CTR::ResultMisalignedSize
|
Indicates that the size alignment is invalid. |
nn::uds::CTR::ResultTooLarge
|
Indicates that one or more of the arguments had data that exceeded the maximum size. This occurs for functions that send data. |
nn::uds::CTR::ResultNotAuthorized
|
Indicates that one or more of the arguments contain a value that is only permitted in special cases. |
nn::uds::CTR::ResultMiscellaneousSystemError
|
A temporary failure resulting from something on the system side. Normally, if you retry with the same arguments, the function will succeed. |
nn::uds::CTR::ResultNotImplemented
|
Indicates that although a function has been prepared, its operation has not yet been implemented. |
nn::uds::CTR::ResultMalformedData
|
Indicates that the data is not appropriate and that there is a possibility that the received data may have been tampered with. |
| nn::uds::CTR::ResultInvalidData | Indicates that the data that was received was invalid. |
nn::uds::CTR::ConnectionStatus
|
Structure indicating the UDS connection status. |
|---|---|
nn::uds::CTR::ScrambledLocalFriendCode
|
This structure stores information that can be converted to a local friend code using the friends library. |
nn::uds::CTR::NodeInformation
|
Structure that stores user information about nodes connected to the network. |
nn::uds::CTR::EndpointDescriptor
|
Endpoint descriptor. This corresponds to a socket descriptor. |
State
|
Enumerated type representing UDS states. | |
|---|---|---|
DisconnectReason
|
Enumerated type representing the reasons for disconnection. | |
ConnectType
|
Enumerated type that represents modes used during connection to the network. | |
PowerSaveMode
|
Enumerated type representing the network's power-saving modes. | |
LinkLevel
|
Enumerated type that represents the communication quality (link level). |
| Transmission Data Sizes | |||
|---|---|---|---|
NET_DESC_APPDATA_SIZE_MAX
|
const u8 | Maximum size of optional data that can be set for the beacon. | |
UDS_PACKET_PAYLOAD_MAX_SIZE
|
const u16 | Maximum size of the data that can be sent in a single call to nn::uds::CTR::SendTo. |
|
ATTACH_BUFFER_SIZE_MIN
|
const size_t | Minimum size of the receive buffer specified in a call to the Attach function. This value is the sum of the UDS_PACKET_PAYLOAD_MAX_SIZE and the system management region. |
|
ATTACH_BUFFER_SIZE_DEFAULT
|
const size_t | Default size of the receive buffer specified in a call to the Attach function. |
|
| Passphrase String Length | |||
UDS_PASSPHRASE_LENGTH_MIN
|
const size_t | Minimum size of the passphrase for generating the encrypted key used in communication. | |
UDS_PASSPHRASE_LENGTH_MAX
|
const size_t | Maximum size of the passphrase for generating the encrypted key used in communication. | |
| Send/Receive Options | |||
NO_WAIT
|
const bit8 | If this constant is specified as an argument to the SendTo function, wireless transmission occurs immediately without buffering within the UDS library. If this constant is specified as an argument to either the Receive or ReceiveFrom functions, the wireless transmission ends immediately, even if no data has been received. |
|
FORCE_DIRECT_BC
|
const bit8 | When SendTo has been specified, sends using Direct Broadcast without asking for a recipient. Among clients, Unicast communication takes place without the use of a master. As a result you can have low latency communication, but the hidden node problem arises. |
|
| Other | |||
BROADCAST_NODE_ID
|
const u16 | Node ID indicating the broadcast address for the network. Even spectators can receive data sent to BROADCAST_NODE_ID. |
|
NODE_MAX
|
const u8 | Maximum value for the maximum number of network connections. In the future, we plan to support communication for 16 devices, but as of CTR-SDK 0.14 we cannot confirm sufficient operations with that many devices, so communications with 13 or more devices exceeds the guaranteed range of operations. | |
ENDPOINT_MAX
|
const u8 | The maximum number of endpoints that can be created. This value is subject to change. | |
| S |
SCRAMBLED_LOCAL_FRIEND_CODE_SIZE
|
const size_t | The byte length of ScrambledLocalFriendCode. |
| Initialization & Shutdown | ||
|---|---|---|
Initialize
|
Initializes the UDS library. Initialization fails if any other communication features are already in use. | |
Finalize
|
Finalizes the UDS library. After executing, other communication features become usable. | |
| Networks (Creating, Destroying, Connecting, and Disconnecting) | ||
CreateLocalCommunicationId
|
A local communication ID is generated from a unique ID. | |
CreateNetwork
|
Creates a new network. | |
Scan
|
Scans for nearby networks. | |
ConnectNetwork
|
Connects to an existing network. | |
EjectClient
|
Kicks the specified node off of the network. Only the master can run this function. This function is thread-safe. |
|
DisallowToConnect
|
Disallows client nodes to connect to the network. Does not affect clients currently connected. | |
AllowToConnect
|
Allows client nodes to connect to the network. | |
EjectSpectator
|
Kicks all the connected spectators off of the network. | |
AllowToSpectate
|
Allows Spectator nodes to connect to the network. |
|
DestroyNetwork
|
Destroys the network. | |
DisconnectNetwork
|
Disconnects a given node from the network to which it is currently connected. | |
| Sending and Receiving Data | ||
CreateEndpoint
|
Creates a network endpoint and returns the corresponding descriptor. | |
SetMaxSendDelay
|
Specifies the maximum send delay time. | |
SendTo
|
Sends data to the specified port on the specified partner's system. | |
Attach
|
Makes the endpoint into a packet-receivable state. | |
Receive
|
Receives data. (There is no way to obtain the address of the sender.) | |
ReceiveFrom
|
Receives data. | |
DestroyEndpoint
|
Destroys an endpoint. | |
| Other | ||
GetConnectionStatus
|
Returns the current connection status. | |
GetLinkLevel
|
Gets the current link level. | |
GetChannel
|
Gets the current channel. This function is thread-safe. |
|
GetNodeInformation
|
Gets information about the specified node. This function is thread-safe. |
|
SetApplicationDataToBeacon
|
Sets optional data in the beacon. | |
GetApplicationDataFromBeacon
|
Gets the data set to the beacon. | |
ResultInvalidData.TemporaryId.TemporaryId.nn::uds::NodeInformation structure.
nn::Result information on what values are returned. Deleted the not-yet-implemented function, SetNetworkAttribute. Added a new function, SetMaxSendDelay, which configures the maximum send delay time. Added a new ResultMalformedData error. Added a new ResultMiscellaneousSystemError error. Added a function to cut off a connection to a network, DisallowToConnect, and a function to re-allow a connection, AllowToConnect.
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