nn::gd::CTR::CombinerDescription Classclass CombinerDescription
The CombinerDescription class creates a CombinerState.
nn::gd::CTR::CombinerDescription::BufferInput
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Selects sources to input to the combiner buffer. You can specify color and alpha separately. |
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m_CombinerUnit
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CombinerUnitDescription | The individual units are set using the CombinerUnitDescription structure. There are 6 texture combiner units. |
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m_BufferColor
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u8 | Specifies the buffer color for texture combiner unit 0. (Texture combiner buffer 0.) Four arrays are set in the order R, G, B, and alpha. |
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m_CombinerInUse
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u32 | Specifies as a bitmask the texture combiner unit that is being used. | |
m_BufferInput
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struct BufferInput | Selects sources to input to the combiner buffer. You can specify color and alpha separately. If INPUT_PREVIOUS_UNIT has been specified, the combiner's output from the previous stage is referenced. If INPUT_PREVIOUS_BUFFER has been specified, the combiner buffer's output from the previous stage is referenced. |
SetSourceRGB
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Sets the input values for the RGB color of the three texture combiner sources. | |
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SetOperandRGB
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Sets the input values for the color operands of the three texture combiner sources. | |
SetSourceAlpha
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Sets the input values for the alpha of the three texture combiner sources. | |
SetOperandAlpha
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Sets the input values for the alpha operands of the three texture combiner sources. | |
SetCombineRGB
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Sets the function that will combine three RGB input sources. | |
SetCombineAlpha
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Sets the function that will combine three alpha input sources. | |
SetScaleRGB
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Sets a scale value for the texture combiner's output color. | |
SetScaleAlpha
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Sets a scale value for the texture combiner's output alpha. | |
SetBufferColor
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Sets a combiner buffer color as the output of the first combiner buffer. | |
SetCombinerInUse
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Sets the usage flag for the texture combiner unit being used. | |
CombinerDescription
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The constructor. Calls ToDefault and sets default values. |
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ToDefault
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Sets the default value for CombinerDescription. |
For details, see CombinerStageCreateTextureCombinerState.
CONFIDENTIAL