nn::gr::CTR::FragmentLight::Source Classclass Source
Class for making settings per light source.
| id | The light source number. Type is u8. Set a value between 0 and -7. |
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| isEnableTwoSideDiffuse | Light can be made to strike both sides by setting this to true. Type is bool. |
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| isEnableGeomFactor0 | Sets whether to use geometric factor 0. Type is bool. |
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| isEnableGeomFactor1 | Sets whether to use geometric factor 1. Type is bool. |
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| diffuseR | Red component setting for diffuse light. Type is u8. The product of dmp_FragmentMaterial.diffuse and dmp_FragmentLightSource[i].diffuse is set after it has been mapped from a value between 0.0f and 1.0f to a value between 0 and 255. |
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| diffuseG | Green component setting for diffuse light. Type is u8. The product of dmp_FragmentMaterial.diffuse and dmp_FragmentLightSource[i].diffuse is set after it has been mapped from a value between 0.0f and 1.0f to a value between 0 and 255. |
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| diffuseB | Blue component setting for diffuse light. Type is u8. The product of dmp_FragmentMaterial.diffuse and dmp_FragmentLightSource[i].diffuse is set after it has been mapped from a value between 0.0f and 1.0f to a value between 0 and 255. |
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| ambientR | Red component setting for ambient light. Type is u8. The product of dmp_FragmentMaterial.ambient and dmp_FragmentLightSource[i].ambient is set after it has been mapped from a value between 0.0f and 1.0f to a value between 0 and 255. |
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| ambientG | Green component setting for ambient light. Type is u8. The product of dmp_FragmentMaterial.ambient and dmp_FragmentLightSource[i].ambient is set after it has been mapped from a value between 0.0f and 1.0f to a value between 0 and 255. |
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| ambientB | Blue component setting for ambient light. Type is u8. The product of dmp_FragmentMaterial.ambient and dmp_FragmentLightSource[i].ambient is set after it has been mapped from a value between 0.0f and 1.0f to a value between 0 and 255. |
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| specular0R | Red component setting for specular light. Type is u8. The product of dmp_FragmentMaterial.specular0 and dmp_FragmentLightSource[i].specular0 is set after it has been mapped from a value between 0.0f and 1.0f to a value between 0 and 255. |
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| specular0G | Green component setting for specular light. Type is u8. The product of dmp_FragmentMaterial.specular0 and dmp_FragmentLightSource[i].specular0 is set after it has been mapped from a value between 0.0f and 1.0f to a value between 0 and 255. |
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| specular0B | Blue component setting for specular light. Type is u8. The product of dmp_FragmentMaterial.specular0 and dmp_FragmentLightSource[i].specular0 is set after it has been mapped from a value between 0.0f and 1.0f to a value between 0 and 255. |
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| specular1R | Red component setting for specular 1. Type is u8. Either dmp_FragmentLightSource[i].specular1 is set or the product of dmp_FragmentMaterial.specular1 and dmp_FragmentLightSource[i].specular1 is set depending on whether true or false, respectively, is specified to Light::isEnableLutRefl. Each setting is first mapped from a value between 0.0f and 1.0f to a value between 0 and 255. |
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| specular1G | Green component setting for specular 1. Type is u8. Either dmp_FragmentLightSource[i].specular1 is set or the product of dmp_FragmentMaterial.specular1 and dmp_FragmentLightSource[i].specular1 is set depending on whether true or false, respectively, is specified to Light::isEnableLutRefl. Each setting is first mapped from a value between 0.0f and 1.0f to a value between 0 and 255. |
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| specular1B | Blue component setting for specular 1. Type is u8. Either dmp_FragmentLightSource[i].specular1 is set or the product of dmp_FragmentMaterial.specular1 and dmp_FragmentLightSource[i].specular1 is set depending on whether true or false, respectively, is specified to Light::isEnableLutRefl. Each setting is first mapped from a value between 0.0f and 1.0f to a value between 0 and 255. |
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| protected | posXY | Holds a light's X and Y coordinates converted into rendering command format. The type is bit32. |
| protected | posZ | Holds a light's Z coordinate converted into rendering command format. The type is bit32. |
| protected | isInfinity | A flag that indicates whether to send a light's position to infinity. Type is u8. |
| protected | distAttnBias | Holds a light's distance attenuation bias converted into rendering command format. The type is bit32. |
| protected | distAttnScale | Holds a light's distance attenuation scale converted into rendering command format. The type is bit32. |
| protected | spotDirectionXY | Holds the X and Y components of a spotlight's direction, converted into rendering command format. The type is bit32. |
| protected | spotDirectionZ | Holds the Z component of a spotlight's direction, converted into rendering command format. The type is bit32. |
SetPosition
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Configures the light position. Converts the set value to a 16-bit floating point number used to set the rendering command and stores it. | |
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| SetSpotDirection | Sets the spotlight light direction. Converts the set value to a 13-bit fixed point number used to set the rendering command and stores it. | |
| SetDistAttnScaleBias | Sets the scale and bias for distance attenuation. Converts the set value to a 20-bit floating point number used to set the rendering command and stores it. | |
| SetDistAttnStartEnd | Sets scale and bias for distance attenuation by specifying an attenuation start distance and attenuation end distance. Converts the set values to scale and bias values, and then converts them to 20-bit floating point numbers used to set the render command and stores them. | |
MakeAllCommand
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Generates all light source commands based on configured data. | |
MakeCommand
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Generates all light source commands based on configured data. The MakeAllCommand function is called internally. This has been left to maintain compatibility. |
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MakeColorCommand
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Generates color information commands for light sources based on configured data. | |
MakeGeometryCommand
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Generates geometric information commands for light sources based on configured data. | |
| Source | The constructor initializes member variables. |
CONFIDENTIAL