void SetPosition(
const nn::math::VEC3 & position,
const bool is_infinity
);
void SetPosition(
const f32 position_x,
const f32 position_y,
const f32 position_z,
const bool is_infinity
);
| SetPosition ( const nn::math::VEC3 &, const bool ) | Configures the light position. Converts the set value to a 16-bit floating point number used to set the rendering command and stores it. |
| SetPosition ( const f32, const f32, const f32, const bool ) | Configures the light position. Converts the set value to a 16-bit floating point number used to set the rendering command and stores it. |
Configures the light position. Converts the set value to a 16-bit floating point number used to set the rendering command and stores it.
Configures the light position. Converts the set value to a 16-bit floating point number used to set the rendering command and stores it.
CONFIDENTIAL