nn::ac::CTR NamespaceThe CTR AC namespace.
(This namespace can also be written without the ::CTR portion.)
nn::ac::CTR::ResultDenyUsbAp
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Indicates that a connection to a Nintendo Wi-Fi USB Connector was denied. |
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ApType
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Enumerated type indicating the type of access point to connect to. | |
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NetworkArea
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Enumerated type indicating the connection level to request of the access point to connect to. | |
SecurityMode
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Enumerated type indicating an access point's authentication method. | |
Status
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Enumerated type indicating the current AC processing state. | |
LinkLevel
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Enumerated type that represents the communication quality (link level). |
typedef Definitions
Config
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Structure storing the automatic connection settings. | |
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NintendoZoneBeaconSubset
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A structure that stores beacon data for Nintendo Zone. | |
HotspotSubset
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A structure that stores hotspot information. |
Initialize
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Initializes an automatic connection. | |
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Finalize
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Releases an automatic connection. | |
IsInitialized
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Gets whether an automatic connection has been initialized. | |
CreateDefaultConfig
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Creates general connection conditions. | |
DebugSetApType
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Specifies types of access points for network connections. | |
DebugSetNetworkArea
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Specifies the level of the network connection request. | |
Connect
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Starts an automatic connection. | |
ConnectAsync
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Starts an asynchronous automatic connection. | |
GetConnectResult
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Gets the processing results after establishing an asynchronous automatic connection. | |
CancelConnectAsync
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If an asynchronous automatic connection process is underway, cancels it. | |
GetLinkLevel
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Gets the signal strength of the currently connected access point. If an error occurs when data is obtained, LINK_LEVEL_0 is returned as the result.There is therefore no need to overwrite LinkLevel or perform similar error handling. |
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DebugSetNetworkSetting1
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Configures network setting 1. Settings are immediately applied to NAND memory. Note: This function is provided for debugging purposes. It will not work in Release builds. |
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Close
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Closes an established automatic connection. If another process was using the Internet connection when this function was called, there is no guarantee that the GetStatus function will return the idle state. Use the return value to determine if the system was successfully disconnected. |
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CloseAsync
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Closes an asynchronously established automatic connection. | |
GetCloseResult
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Gets the processing results after closing an asynchronously established automatic connection. | |
GetLastErrorCode
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Gets an error code for the last error to occur during an automatic connection. | |
GetLastDetailErrorCode
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Gets a detailed error code for the last error to occur during an automatic connection. | |
IsConnected
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Gets a value indicating whether the system is connected to an access point. | |
GetConnectingApType
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Gets the type of the currently connected access point. | |
GetConnectingNintendoZoneBeaconSubset
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Gets information on the currently connected Nintendo Zone. | |
GetConnectingHotspotSubset
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Gets information on the currently connected hotspot. | |
RegisterDisconnectEvent
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Sets what nn::os::Event is notified upon disconnection from an access point. |
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