bool SearchBindSymbol(
BindSymbol * symbol,
const char * name
) const;
| Name | Description | |
|---|---|---|
| out | symbol | The symbol searched for by symbol name. |
| in | name | The symbol name to search for. |
Converts from symbol names to symbol information. Symbol type information and bound register numbers can be obtained by specifying the symbol name set by pragma_bind_symbol() in the shader code as an argument. Call this function after setting the shader binary using the SetupBinary function.
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