nn::dlp::CTR NamespaceThe CTR DLP (Download Play) namespace.
(This can also be written without the ::CTR portion.)
Result |
|
|---|---|
| nn::dlp::CTR::ResultAlreadyOccupiedWirelessDevice | The wireless device is already occupied. |
| nn::dlp::CTR::ResultInvalidState | The internal state is inappropriate for using the API. |
| nn::dlp::CTR::ResultOutOfRange | The parameter used is out of range. |
| nn::dlp::CTR::ResultInvalidPointer | The pointer argument is invalid. |
| nn::dlp::CTR::ResultInvalidHandle | The handle argument is invalid. |
| nn::dlp::CTR::ResultInternalError | An error occurred that cannot be handled from the application. |
| nn::dlp::CTR::ResultInvalidMediaType | The media to be accessed is not supported. |
| nn::dlp::CTR::ResultFailedToAccessMedia | Access to media failed. |
| nn::dlp::CTR::ResultChildTooLarge | Too much NAND memory is required to import the child program. |
| nn::dlp::CTR::ResultInvalidRegion | The child program has a different region than the parent. |
| nn::dlp::CTR::ResultIncommutable | Cannot communicate with the partner. |
| nn::dlp::CTR::ResultNoData | There is no target data. |
| nn::dlp::CTR::ResultWirelessOff | State where communication is not possible. |
| nn::dlp::CTR::ResultNotFoundServer | Cannot find server. |
| nn::dlp::CTR::ResultServerIsFull | No more clients can connect to the server. |
| nn::dlp::CTR::ResultDeniedFromServer | The connection was also denied by the server. |
| nn::dlp::CTR::ResultConnectionTimeout | The connection attempt timed out. |
| Other | |
nn::dlp::CTR::FakeClient
|
Class for download play fake clients. |
nn::dlp::CTR::Server
|
Class for download play servers. |
nn::dlp::CTR::ClientDiscoveredServer
|
Event information when the EventDesc type is EVENT_TYPE_CLIENT_DISCOVERED_SERVER. |
|---|---|
nn::dlp::CTR::ClientDiscoveredTitle
|
Event information when the EventDesc type is EVENT_TYPE_CLIENT_DISCOVERED_TITLE. |
nn::dlp::CTR::ClientStateWaitingInvite
|
Event information when the EventDesc type is EVENT_TYPE_CLIENT_STATE_WAITING_INVITE. |
nn::dlp::CTR::EventDesc
|
Notification of an event occurring in DLP. The information changes depending on the type member. |
nn::dlp::CTR::ClientStatus
|
Client state and download progress. |
nn::dlp::CTR::IconInfo
|
Icon information. |
nn::dlp::CTR::TitleInfo
|
Information on a child program. |
nn::dlp::CTR::ServerInfo
|
Server information. |
nn::dlp::CTR::RebootInfo
|
A structure that stores information used to reconnect to a parent device after a reboot. |
SessionType
|
Download Session Types | |
|---|---|---|
ClientState
|
Client states. | |
ServerState
|
Server states. | |
EventType
|
Types of notification events. |
typedef Definitions
NodeInfo
|
Node information. |
|---|
| Size and Number Constants | ||
|---|---|---|
| MAX_CHILD_IMPORT_SIZE | The maximum size of the child program. | |
SHORT_TITLE_NAME_LENGTH
|
The length (in characters) of a child program's one-line name. | |
LONG_TITLE_NAME_LENGTH
|
The length (in characters) of a child program's two-line name. | |
ICON_HEIGHT_PIXEL
|
Icon height in pixels. | |
ICON_WIDTH_PIXEL
|
Icon width in pixels. | |
ICON_PIXEL_COUNT
|
The number of pixels in the icon. | |
RATING_INFO_SIZE
|
Size of Parental Controls information/data. | |
MAX_NODE_NUM
|
Maximum number of nodes that can exist in a network, including servers. | |
MAX_CLIENT_NUM
|
Maximum number of clients that can connect to a server. | |
MAX_SCAN_NUM
|
The maximum number of child programs that a client can scan at once. | |
| MIN_NETWORK_BLOCK_BUFFER_NUM | Minimum number for the network block buffer | |
| MAX_NETWORK_BLOCK_BUFFER_NUM | Maximum number for the network block buffer | |
| MIN_NETWORK_BLOCK_BUFFER_SIZE | Minimum size of the network block buffer | |
| MAX_NETWORK_BLOCK_BUFFER_SIZE | Maximum size of the network block buffer | |
| MAX_CHILD_UDS_PASSPHRASE_LENGTH | Maximum length of the UDS passphrase when a child is reconnecting (including NULL termination). | |
| Definitions of Common Functions Used Throughout DLP | ||
|---|---|---|
GetRebootInfo
|
Gets the reconnection information needed to connect to the network after rebooting. | |
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