u32 * MakeUniformCommandGS(
u32 * command,
u8 location,
const nn::math::MTX34 & mtx34
);
u32 * MakeUniformCommandGS(
u32 * command,
u8 location,
const nn::math::MTX44 & mtx44
);
u32 * MakeUniformCommandGS(
u32 * command,
u8 location,
const nn::math::VEC4 & vec4
);
u32 * MakeUniformCommandGS(
u32 * command,
u8 location,
const nn::math::VEC4 vec4[],
const int num
);
u32 * MakeUniformCommandGS(
u32 * command,
u8 location,
u8 x,
u8 y,
u8 z
);
| MakeUniformCommandGS ( u32 *, u8, const nn::math::MTX34 & ) | Generates a command for setting a 3x4 matrix to geometry shader uniform. |
| MakeUniformCommandGS ( u32 *, u8, const nn::math::MTX44 & ) | Generates a command for setting a 4x4 matrix to geometry shader uniform. |
| MakeUniformCommandGS ( u32 *, u8, const nn::math::VEC4 & ) | Generates a command for setting a vector to geometry shader uniform. |
| MakeUniformCommandGS ( u32 *, u8, const nn::math::VEC4, const int ) | Generates a command for setting a vector array to geometry shader uniform. |
| MakeUniformCommandGS ( u32 *, u8, u8, u8, u8 ) | Generates a command for setting integers to geometry shader uniform. |
Generates a command for setting a 3x4 matrix to geometry shader uniform.
Generates a command for setting a 4x4 matrix to geometry shader uniform.
Generates a command for setting a vector to geometry shader uniform.
Generates a command for setting a vector array to geometry shader uniform.
Generates a command for setting integers to geometry shader uniform.
CONFIDENTIAL