u32 * MakeUniformCommandGS(
u32 * command,
u8 location,
const nn::math::VEC4 vec4[],
const int num
);
| Name | Description | |
|---|---|---|
| in | command | The start address for loading drawing commands. |
| in | location | Register location. |
| in | vec4[] | Array of four-dimensional vectors. |
| in | num | Array size. |
Generates a command for setting a vector array to geometry shader uniform.
CONFIDENTIAL