nn::ac::CTR NamespaceThe CTR AC namespace.
(This namespace can also be written without the "::CTR" portion.)
ApType
|
Enumerated type indicating the type of access point to connect to. | |
|---|---|---|
InfraPriority
|
An enumerated type that indicates the levels of infrastructure connection requests. | |
PowerSaveMode
|
Enumerated type indicating the power-saving mode of the wireless device driver. | |
NetworkArea
|
Enumerated type indicating the connection level to request of the access point to connect to. | |
SecurityMode
|
Enumerated type indicating an access point's authentication method. | |
Status
|
Enumerated type indicating the current AC processing state. | |
LinkLevel
|
Enumerated type that represents the communication quality (link level). | |
AuthServerType
|
Enumerated type representing authentication server types. | |
ProxyAuthType
|
Enumerated type indicating a proxy server's authentication method. | |
| Application | Enumerated type indicating application types. |
typedef Definitions
Config
|
Structure storing the automatic connection settings. | |
|---|---|---|
NintendoZoneBeaconSubset
|
A structure that stores beacon data for Nintendo Zone. |
Initialize
|
Initializes an automatic connection. | |
|---|---|---|
Finalize
|
Releases an automatic connection. | |
IsInitialized
|
Gets whether an automatic connection has been initialized. | |
CreateDefaultConfig
|
Creates general connection conditions. | |
DebugSetNetworkArea
|
Specifies the level of the network connection request. | |
Connect
|
Starts an automatic connection. | |
ConnectAsync
|
Starts an asynchronous automatic connection. | |
CancelConnectAsync
|
If an asynchronous automatic connection process is underway, cancels it. | |
GetConnectResult
|
Gets the processing results after establishing an asynchronous automatic connection. | |
GetLinkLevel
|
Gets the signal strength of the currently connected access point. | |
DebugSetNetworkSetting1
|
Populates network configuration 1 with settings. Note: This function is provided for debugging purposes. It will not work in Release builds. |
|
Close
|
Closes an established automatic connection. | |
CloseAsync
|
Closes an asynchronously established automatic connection. | |
GetCloseResult
|
Gets the processing results after closing an asynchronously established automatic connection. | |
GetLastErrorCode
|
Gets an error code for the last error to occur during an automatic connection. | |
GetLastDetailErrorCode
|
Gets a detailed error code for the last error to occur during an automatic connection. | |
GetStatus
|
Gets the current status of an automatic connection. | |
GetConnectingApType
|
Gets the type of the currently connected access point. | |
GetConnectingNintendoZoneBeaconSubset
|
Gets information on the currently connected Nintendo Zone. | |
RegisterDisconnectEvent
|
Sets what nn::os::Event is notified upon disconnection from an access point. |
|
GetStatusChangeEvent
|
Sets what nn::os::Event is notified upon changes in AC state. |
CONFIDENTIAL