1 /*---------------------------------------------------------------------------*
2   Project:  TwlSDK - bin2obj
3   File:     bin2obj.c
4 
5   Copyright 2005-2008 Nintendo. All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law. They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Date:: 2008-09-18#$
14   $Rev: 8573 $
15   $Author: okubata_ryoma $
16  *---------------------------------------------------------------------------*/
17 #include "bin2obj.h"
18 
19 /*---------------------------------------------------------------------------*
20   Name:         Main
21 
22   Description:  bin2obj main.
23  *---------------------------------------------------------------------------*/
main(int argc,char * argv[])24 int main(int argc, char *argv[])
25 {
26     Bin2ObjArgs args;
27     BOOL    result;
28 
29     cook_args(&args, argc, argv);
30     result = bin2obj(&args);
31     free_args(&args);
32 
33     return result ? 0 : 1;
34 }
35 
36 /*---------------------------------------------------------------------------*
37   Name:         bin2obj
38 
39   Description:  Outputs object information.
40 
41   Arguments:    t: bin2obj argument after processing
42 
43   Returns:      TRUE for success; FALSE for failure.
44  *---------------------------------------------------------------------------*/
bin2obj(const Bin2ObjArgs * t)45 BOOL bin2obj(const Bin2ObjArgs * t)
46 {
47     Object  object;
48 
49     //
50     // Create object data
51     //
52     object_init(&object, t->machine, t->endian);
53 
54     if (!add_datasec(&object,
55                      t->section_rodata, t->section_rwdata,
56                      t->symbol_begin, t->symbol_end, t->binary_filename, t->writable, t->align))
57     {
58         return FALSE;
59     }
60 
61     map_section(&object);
62 
63     //
64     // Output object
65     //
66     if (!output_object(&object, t->object_filename))
67     {
68         return FALSE;
69     }
70 
71     return TRUE;
72 }
73