1===========================================================================
2NINTENDO Revolution SDK 3.1 + patch 2
3 Oct 12, 2007
4===========================================================================
5
6Table of Contents
7- Introduction
8- Cautions
9- License Information
10- Revision History
11- System Requirements
12- Installation Procedure
13- Differences from the Dolphin SDK
14- Currently Known Bugs
15- File List
16
17=======================================================================
18Introduction
19=======================================================================
20This is the Revolution SDK Version 3.1 + Patch 2.
21The Revolution SDK supports the Wii development environment.
22The Revolution SDK includes many libraries that reflect changes in hardware after Nintendo GameCube. In addition, it includes many demo programs that describe how to build and execute applications.
23
24This version of SDK has been greatly modified from the previous version.
25There is no longer a full compatibility with the modules built with earlier SDK versions.
26For details about what has changed, read man/en_US/ReleaseNote.html.
27
28=======================================================================
29Precautions
30=======================================================================
31-----------------------------------------------------------------------
32You must choose firmware according to its usage.
33-----------------------------------------------------------------------
34From now on, select from two types of firmware for each title: firmware for titles with network support (*), and firmware for titles without network support.
35
36Firmware for titles without network support : 33.4.16
37Firmware for titles with network support : 35.4.16
38
39* In the Revolution SDK, titles with network support are defined to be those that support "Nintendo Wi-Fi Connection" or "WiiConnect24".
40
41
42To select the firmware, use "setfirmware script" included in this package.
43For details, refer to the "setfirmware" section (Tools > Settings Scripts > setfirmware) in the SDK Reference Manual.
44
45In addition, the ndrun_prechecker script is available to check that appropriate firmware is used at startup time by the .elf file passed as an argument when ndrun is executed.
46For details, refer to the "ndrun_prechecker" section (Tools > Settings Scripts > ndrun_prechecker) in the SDK Reference Manual.
47This feature is enabled by installing version 071002 or later of the NDEV software package.
48
49When each of these settings scripts is used, some items require caution.
50Be sure to read over the reference manual once for each settings script.
51
52-----------------------------------------------------------------------
53Running in the Wii Menu
54-----------------------------------------------------------------------
55Programs created using this SDK are expected to run in the Wii Menu of the version noted below or later.
56
57Wii Menu: 3.1
58
59Abnormal behavior may occur in systems whose version is earlier than the one above.
60
61=======================================================================
62License Information:
63=======================================================================
64
65- The following files are found in this SDK:
66
67/dvddata/axdemo/synth/GM16.DLS: Roland DLS file.
68/dvddata/axdemo/synth/gm16adpcm.pcm: GM16.DLS data converted for use with Wii (audio source files, ADPCM version).
69/dvddata/axdemo/synth/gm16adpcm.wt: GM16.DLS data converted for use with Wii (table files, ADPCM version).
70/dvddata/axdemo/synth/gm16pcm.pcm: GM16.DLS data converted for use with Wii (audio source files, PCM version).
71/dvddata/axdemo/synth/gm16pcm.wt: GM16.DLS data converted for use with Wii (table files, PCM version).
72
73To use all or part of the data from an application, you must comply with an end-user license agreement with Roland.
74
75The end-user license agreement is found in the following directory:
76
77/docs/en_US/License/Roland/Roland END-USER LICENSE AGREEMENT.pdf
78
79Contact information may be found in the following file.
80
81/docs/en_US/License/Roland/Roland_contact_info.txt
82
83Please read this agreement before using the data.
84
85- The audio library of this SDK supports Dolby Surround and Dolby Pro Logic II
86To use these features in a game, you must have a license agreement with Dolby.
87Please read the following file before using these features:
88
89/docs/en_US/License/Dolby/DPL2_for_Wii_E.pdf
90
91=======================================================================
92Revision History
93=======================================================================
94For the revision history of this release, see man/en_US/ReleaseNote.html.
95
96=======================================================================
97System Requirements
98=======================================================================
99For details on system requirements for the Revolution SDK, see RVL_QuickStartGuide.pdf.
100
101Three USB ports are required to connect to a PC.
102(Although two ports are specified in some manuals, three USB ports are now required.)
103
104This version of the SDK only supports the commercial release versions of NDEV.
105Whenever possible, use the NDEV software package version 071002 or later.
106
107=======================================================================
108Installation Procedure
109=======================================================================
110Install two types of firmware: one for titles with network support (35.4.16), and the other - without (33.4.16).
111
1121. Unpack the package in any directory and specify the path to RVL_SDK/ using the environment variable REVOLUTION_SDK_ROOT.
113To use the startup batch file(RVL_NDEV.bat) included in the SDK, be sure to edit the location in the batch file where the environment variable is specified. (See example below)
114
115REM ************************************************************
116REM *
117REM * Please specify your installation paths here:
118REM *
119REM ************************************************************
120SET REVOLUTION_SDK_ROOT=C:\RVL_SDK
121
122
1232. Before executing any sample demos or other executable files, be absolutely certain to update the NDEV firmware according to the procedure given below. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
124In a typical environment, the update program is executed by starting the Bourne-again shell (bash) and entering "fwupdate35_4_16_xx".
125(For xx, enter either "jp", "us", or "eu".)
126
127If the environment is customized or if things do not go smoothly using the method described above, go to the RVL_SDK/RVL/bin/tools directory and run
128
129 "ODEM -r -l swupdate35_4_16_xx.gcm".
130
131Once the update is complete, the message "SWUpdate Successful" appears on the screen, and the NDEV firmware is updated to Firmware 35.4.16 DEVKIT BOOT PROGRAM v1.15.
132
133If any of the versions are already higher than this, the update will fail after displaying "Import: *** ...failed," but you can continue without any problems.
134
135
136=======================================================================
137Differences from the Dolphin SDK:
138=======================================================================
139- The path to Revolution SDK is specified with the environment variable REVOLUTION_SDK_ROOT
140
141- The header file is placed in the following directory:
142$(REVOLUTION_SDK_ROOT)/include/revolution/
143
144- The build target is RVL
145(This was HW2 for the Nintendo GameCube SDK.))
146
147- The run-time library is compiled using CodeWarrior 3.0 Alpha 5 Patch 2
148
149
150=======================================================================
151Currently Known Bugs:
152=======================================================================
153-----------------------------------------------------------------------
154[GX] Command processor hardware bug
155
156A bug in the graphics hardware command processor (CP) was caused by a difference in internal processing timing, compared with Nintendo GameCube.
157
158Since this bug is treated within the library, no special response is required for applications as long as they perform rendering using the GX library.
159
160However, note the following points when creating original display lists using the GD library or other means.
161
162This bug occurs when a command that corresponds to the register type CP (as described in the function reference About GX States) is sent immediately before drawing a primitive with a function such as GXBegin().
163Therefore, if you need to set a CP command immediately before drawing primitives, be absolutely sure to include at least one GX_NOP (0x00) after the CP command.
164
165This bug will not be corrected in hardware in the final product.
166-----------------------------------------------------------------------
167[HIO2] Transfer directions in the dual and multi demos of hio2demo
168
169The dual demo of hio2demo carries out communication using separate channels: EXI0 for communication from NDEV to PC, and MrEXI for communication from PC to NDEV. However, transfers using EXI0 are not supported on the current hardware, so only unidirectional communication from PC to NDEV works.
170
171Although the multi demo is designed for multiple NDEV consoles connected to a single PC, operations are currently not verified when multiple NDEV units are connected.
172When one NDEV is connected, specifications state to use EXI0 from PC to NDEV, and MrEXI from NDEV to PC, in the opposite manner from dual mode. However, for the same reasons as described above, only unidirectional communication from NDEV to PC works.
173-----------------------------------------------------------------------
174[VI] MPAL display is not supported.
175
176Current system does not support display of MPAL. Release date is undecided.
177-----------------------------------------------------------------------
178[VI] A bug in the screen burn-in protection during the execution of OSFatal
179
180When OSFatal runs while the screen burn-in protection feature is running, OSFatal runs without recovering from the burn-in protection state (the screen stays dark).
181
182Normally, OSFatal displays an error message and stops the system. Currently, however, that error message is displayed while the burn-in protection is still running.
183-----------------------------------------------------------------------
184[WPAD] Problem with speaker playback simultaneous with WPADControlDpd
185
186When speaker sound is played back while starting the pointer with the WPADControlDpd function, the beginning portion of audio will not play back due to the operation of pointer startup.
187
188Before beginning sound playback, wait a short time after pointer startup.
189
190This issue has not yet been addressed.
191-----------------------------------------------------------------------
192[OS] Broadway floating-point calculation mode
193
194REVOLUTION OS uses a non-IEEE mode for floating-point calculations.
195Calculation result is converted to 0 if it returns an IEEE754-format, non-normalized number.
196-----------------------------------------------------------------------
197[CW] A link error occurs when building with CodeWarrior IDE
198
199In default projects up to CodeWarrior Alpha5 patch2, the esp library was not linked by default.
200
201Drag and drop to add the library to the projects.
202
203This will be fixed in the next release of CW.
204-----------------------------------------------------------------------
205[DVD] DVD fatal errors occur when a disc is repeatedly ejected and inserted during disc reading
206
207It has been reported that DVD fatal errors occur when a disc is repeatedly ejected and inserted during disc reading on the RVT-R READER and Wii console.
208
209This problem is currently under investigation.
210
211Because it is impossible to avoid this problem from the application side, there are no specific workarounds.
212-----------------------------------------------------------------------
213[REL/RSO] I get a warning while running the make demo.
214
215While running the make demo, the following warning is displayed with the creation of each plf:
216
217Example warning:
218
219### mwldeppc.exe Linker Warning:
220# linker command file 'b.o' is missing from project.
221
222The warning is output because an unrelated object file is specified in partial.lcf.
223It has not yet been decided how or when this problem will be corrected, but the warning has no effect on operation.
224-----------------------------------------------------------------------
225
1===========================================================================
2NINTENDO Revolution SDK 3.1 patch 4
3February 27, 2008
4===========================================================================
5
6Table of Contents
7- Introduction
8- Cautions
9- License Information
10- Revision History
11- System Requirements
12- Installation Procedure
13- Differences from the Dolphin SDK
14- Currently Known Bugs
15- File List
16
17=======================================================================
18Introduction
19=======================================================================
20This is the Revolution SDK Version 3.1 Patch 4.
21
22This patch is a cumulative patch. It includes the contents of all patches up to the present.
23To use this patch, overwrite the SDK 3.1 directory.
24
25For details about what has changed, read man/en_US/ReleaseNote.html.
26
27=======================================================================
28Precautions
29=======================================================================
30-----------------------------------------------------------------------
31You must choose firmware according to its usage.
32-----------------------------------------------------------------------
33With the SDK 3.1 patch onward, you must select the firmware that is appropriate for the title being developed from two types: "extended firmware" (former name: "firmware for titles with network support") and "standard firmware" (former name: "firmware for titles without network support").
34
35Specifically, all titles that use Revolution SDK Extensions and Revolution DWC must use the extended firmware.
36Other titles should use the standard firmware.
37
38The versions of the firmware that correspond to each are shown below.
39
40 Standard firmware: 33.4.16
41 Extended firmware: 35.4.16
42
43To select the firmware, use the setfirmware script included in this package.
44For details, refer to the "setfirmware" section (Tools > Settings Scripts > setfirmware) in the SDK Reference Manual.
45
46In addition, the ndrun_prechecker script is available to check that appropriate firmware is used at startup time by the .elf file passed as an argument when ndrun is executed.
47For details, refer to the "ndrun_prechecker" section (Tools > Settings Scripts > ndrun_prechecker) in the SDK Reference Manual.
48In particular, if you are using the CodeWarrior IDE, you must configure it so that the script window is displayed.
49The "Precautions" part of the aforementioned "ndrun_prechecker" section describes how to configure this.
50
51This feature is enabled by installing version 071002 or later of the NDEV software package.
52
53When each of these settings scripts is used, some items require caution. Be sure to read over the reference manual once for each settings script.
54
55-----------------------------------------------------------------------
56Running in the Wii Menu
57-----------------------------------------------------------------------
58Programs created using this SDK are expected to run in the Wii Menu of the version noted below or later.
59
60Wii Menu: 3.0
61
62Abnormal behavior may occur in systems whose version is earlier than the one above.
63
64=======================================================================
65License Information:
66=======================================================================
67
68- The following files are found in this SDK:
69
70/dvddata/axdemo/synth/GM16.DLS: DLS file made by Roland
71/dvddata/axdemo/synth/gm16adpcm.pcm: GM16.DLS data converted for use with Wii (audio source files, ADPCM version)
72/dvddata/axdemo/synth/gm16adpcm.wt: GM16.DLS data converted for use with Wii (table files, ADPCM version)
73/dvddata/axdemo/synth/gm16pcm.pcm: GM16.DLS data converted for use with Wii (audio source files, PCM version)
74/dvddata/axdemo/synth/gm16pcm.wt: GM16.DLS data converted for use with Wii (table files, PCM version)
75
76To use all or part of the data from an application, you must comply with an end-user license agreement with Roland.
77
78The end-user license agreement is found in the following directory:
79
80/docs/en_US/License/Roland/Roland END-USER LICENSE AGREEMENT.pdf
81
82Contact information may be found in the following file.
83
84/docs/en_US/License/Roland/Roland_contact_info.txt
85
86Please read this agreement before using the data.
87
88- The audio library of this SDK supports Dolby Surround and Dolby Pro Logic II
89To use these features in a game, you must have a license agreement with Dolby.
90Please read the following file before using these features:
91
92/docs/en_US/License/Dolby/DPL2_for_Wii.pdf
93
94=======================================================================
95Revision History
96=======================================================================
97For the revision history of this release, see man/en_US/ReleaseNote.html.
98
99=======================================================================
100System Requirements
101=======================================================================
102For details on system requirements for the Revolution SDK, see RVL_QuickStartGuide.pdf.
103
104Three USB ports are required to connect to a PC.
105(Although two ports are specified in some manuals, three USB ports are now required.)
106
107This version of the SDK only supports the commercial release versions of NDEV.
108Whenever possible, use the NDEV software package version 071002 or later.
109
110=======================================================================
111Installation Procedure
112=======================================================================
113Install two types of firmware: one for titles with network support (35.4.16), and the other - without (33.4.16).
114
1151. Overwrite the SDK directory with this patch package.
116
1172. Before running any sample demos or other executable files, be absolutely certain to update the NDEV firmware according to the procedure given below.
118In a typical environment, the update program is executed by starting the Bourne-again shell (bash) and entering "fwupdate35_4_16_xx".
119(For xx, enter "jp", "us", or "eu".)
120
121If the environment is customized or if things do not go smoothly using the method described above, go to the RVL_SDK/RVL/bin/tools directory and run "ODEM -r -l swupdate35_4_16_xx.gcm".
122(For xx, enter "jp", "us", or "eu".)
123
124Once the update is complete, the message "SWUpdate Successful" will appear on screen, and the NDEV firmware will be updated to Firmware 33.4.16, Firmware 35.4.16, and DEVKIT BOOT PROGRAM v1.15.
125The DEVKIT BOOT PROGRAM v1.15 uses Firmware 35.4.16 to start, but this does not affect the operation of titles that do not have network support.
126
127If the versions are already higher than these, "Import: *** ...failed" will be displayed and the update will fail, but you can continue without any problems.
128
129=======================================================================
130Differences from the Dolphin SDK:
131=======================================================================
132- The path to Revolution SDK is specified with the environment variable REVOLUTION_SDK_ROOT
133
134- The header file is placed in the following directory:
135$(REVOLUTION_SDK_ROOT)/include/revolution/
136
137- The build target is RVL
138(This was HW2 for the Nintendo GameCube SDK.))
139
140- The run-time library is compiled using CodeWarrior 3.0 Alpha 5 Patch 2
141
142
143=======================================================================
144Currently Known Bugs:
145=======================================================================
146-----------------------------------------------------------------------
147[GX] Command processor hardware bug
148
149A bug in the graphics hardware command processor (CP) was caused by a difference in internal processing timing, compared with Nintendo GameCube.
150
151Since this bug is treated within the library, no special response is required for applications as long as they perform rendering using the GX library.
152
153However, note the following points when creating original display lists using the GD library or other means.
154
155This bug occurs when a command that corresponds to the register type CP (as described in the function reference About GX States) is sent immediately before drawing a primitive with a function such as GXBegin().
156Therefore, if you need to set a CP command immediately before drawing primitives, be absolutely sure to include at least one GX_NOP (0x00) after the CP command.
157
158This bug will not be corrected in hardware in the final product.
159-----------------------------------------------------------------------
160[HIO2] Transfer directions in the dual and multi demos of hio2demo
161
162The dual demo of hio2demo carries out communication using separate channels: EXI0 for communication from NDEV to PC, and MrEXI for communication from PC to NDEV. However, transfers using EXI0 are not supported on the current hardware, so only unidirectional communication from PC to NDEV works.
163
164Although the multi demo is designed for multiple NDEV consoles connected to a single PC, operations are currently not verified when multiple NDEV units are connected.
165When one NDEV is connected, specifications state to use EXI0 from PC to NDEV, and MrEXI from NDEV to PC, in the opposite manner from dual mode. However, for the same reasons as described above, only unidirectional communication from NDEV to PC works.
166-----------------------------------------------------------------------
167[VI] MPAL display is not supported.
168
169Current system does not support display of MPAL. Release date is undecided.
170-----------------------------------------------------------------------
171[VI] A bug in the screen burn-in protection during the execution of OSFatal
172
173When OSFatal runs while the screen burn-in protection feature is running, OSFatal runs without recovering from the burn-in protection state (the screen stays dark).
174
175Normally, OSFatal displays an error message and stops the system. Currently, however, that error message is displayed while the burn-in protection is still running.
176-----------------------------------------------------------------------
177[WPAD] Problem with speaker playback simultaneous with WPADControlDpd
178
179When speaker sound is played back while starting the pointer with the WPADControlDpd function, the beginning portion of audio will not play back due to the operation of pointer startup.
180
181Before beginning sound playback, wait a short time after pointer startup.
182
183This issue has not yet been addressed.
184-----------------------------------------------------------------------
185[OS] Broadway floating-point calculation mode
186
187REVOLUTION OS uses a non-IEEE mode for floating-point calculations.
188Calculation result is converted to 0 if it returns an IEEE754-format, non-normalized number.
189-----------------------------------------------------------------------
190[CW] A link error occurs when building with CodeWarrior IDE
191
192In default projects up to CodeWarrior Alpha5 patch2, the esp library was not linked by default.
193
194Drag and drop to add the library to the projects.
195
196This will be fixed in the next release of CW.
197-----------------------------------------------------------------------
198[DVD] DVD fatal errors occur when a disc is repeatedly ejected and inserted during disc reading
199
200It has been reported that DVD fatal errors occur when a disc is repeatedly ejected and inserted during disc reading on the RVT-R READER and Wii console.
201
202This problem is currently under investigation.
203
204Because it is impossible to avoid this problem from the application side, there are no specific workarounds.
205-----------------------------------------------------------------------
206[REL/RSO] I get a warning while running the make demo.
207
208While running the make demo, the following warning is displayed with the creation of each plf:
209
210Example warning:
211
212### mwldeppc.exe Linker Warning:
213# linker command file 'b.o' is missing from project.
214
215The warning is output because an unrelated object file is specified in partial.lcf.
216It has not yet been decided how or when this problem will be corrected, but the warning has no effect on operation.
217-----------------------------------------------------------------------
218
219=======================================================================
220File List
221=======================================================================
222========================== FILE LIST Patch 4 ==========================
223
224./RVL/lib/esp.a
225./RVL/lib/espD.a
226./RVL/lib/os.a
227./RVL/lib/osD.a
228./X86/bin/setcountrycode
229./X86/bin/setcountrycode.bat
230./build/buildtools/commondefs
231./build/buildtools/modulerules
232./include/revolution/sdkver.h
233./man/en_US/ReleaseNote.html
234./man/en_US/a-z.html
235./man/en_US/contents.html
236./man/en_US/icons.html
237./man/en_US/main.html
238./man/en_US/os/Reset/OSLaunchManualViewer.html
239./man/en_US/os/list.html
240./man/en_US/os/toc.html
241./readme-RVL_SDK-3_1-patch4.txt
242
243========================== FILE LIST Patch 3 ==========================
244
245./RVL/lib/gx.a
246./RVL/lib/gxD.a
247./RVL/lib/nand.a
248./RVL/lib/nandD.a
249./RVL/lib/os.a
250./RVL/lib/osD.a
251./RVL/lib/wpad.a
252./RVL/lib/wpadD.a
253./X86/bin/ndrun_fwlist
254./X86/bin/ndrun_prechecker
255./X86/bin/setcountrycode
256./X86/bin/setcountrycode.bat
257./build/demos/wpaddemo/src/dummy_checker.c
258./build/demos/wpaddemo/src/full_mode.c
259./build/demos/wpaddemo/src/sync.c
260./build/demos/wpaddemo/src/wpad_axdemo.c
261./build/demos/wpaddemo/src/wpad_seqdemo.c
262./build/demos/wpaddemo/src/wpad_spdemo.c
263./build/demos/wpaddemo/src/wpadsample.c
264./include/revolution/os/OSReset.h
265./include/revolution/sdkver.h
266./include/revolution/wpad.h
267./man/en_US/ReleaseNote.html
268./man/en_US/icons.html
269./man/en_US/main.html
270./man/en_US/nand/NANDSetStatus.html
271./man/en_US/nand/NANDSetStatusAsync.html
272./man/en_US/os/Stopwatch/OSInitStopwatch.html
273./man/en_US/os/Thread/OSCancelThread.html
274./man/en_US/os/Thread/OSSleepSeconds.html
275./man/en_US/tools/ndrun_prechecker.html
276./man/en_US/wpad/WPADCLStatus.html
277./man/en_US/wpad/WPADControlMotor.html
278./man/en_US/wpad/WPADFSStatus.html
279./man/en_US/wpad/WPADGetSpeakerVolume.html
280./man/en_US/wpad/WPADIsMotorEnabled.html
281./man/en_US/wpad/WPADRead.html
282./man/en_US/wpad/WPADStatus.html
283./man/en_US/wpad/WPADStatusEx.html
284./man/en_US/wpad/intro.html
285./man/en_US/wpad/list.html
286./man/en_US/wpad/toc.html
287./readme-RVL_SDK-3_1-patch3.txt
288
289========================== FILE LIST Patch 2 ==========================
290
291./X86/bin/ndrun_prechecker
292./include/revolution/sdkver.h
293./man/en_US/ReleaseNote.html
294./man/en_US/icons.html
295./man/en_US/main.html
296./readme-RVL_SDK-3_1-patch2.txt
297
298========================== FILE LIST Patch ==========================
299
300./RVL/bin/tools/swupdate35_4_16_eu.gcm
301./RVL/bin/tools/swupdate35_4_16_jp.gcm
302./RVL/bin/tools/swupdate35_4_16_us.gcm
303./RVL/boot/apploader.img
304./RVL/boot/apploader33.img
305./RVL/boot/apploader35.img
306./RVL/lib/axart.a
307./RVL/lib/axartD.a
308./RVL/lib/fs.a
309./RVL/lib/fsD.a
310./RVL/lib/mix.a
311./RVL/lib/mixD.a
312./RVL/lib/os.a
313./RVL/lib/osD.a
314./RVL/lib/pad.a
315./RVL/lib/padD.a
316./RVL/lib/seq.a
317./RVL/lib/seqD.a
318./RVL/lib/syn.a
319./RVL/lib/synD.a
320./X86/bin/dat/0000000100000023.bin
321./X86/bin/fwupdate35_4_16_eu
322./X86/bin/fwupdate35_4_16_jp
323./X86/bin/fwupdate35_4_16_us
324./X86/bin/ndrun_fwlist
325./X86/bin/ndrun_prechecker
326./X86/bin/rvl.bin
327./X86/bin/rvl.no.33.bin
328./X86/bin/rvl.no.35.bin
329./X86/bin/setfirmware
330./build/demos/axdemo/src/axstream.c
331./build/libraries/mix/src/mix.c
332./build/libraries/seq/src/seq.c
333./docs/en_US/Developer/Audio_Programmer's_Guide/AX_Applications.pdf
334./docs/en_US/Developer/License/Dolby/DPL2_for_Wii.pdf
335./dvddata/axdemo/stream/left.dsp
336./dvddata/axdemo/stream/right.dsp
337./include/revolution/axart.h
338./include/revolution/sc.h
339./include/revolution/sdkver.h
340./man/en_US/ReleaseNote.html
341./man/en_US/a-z.html
342./man/en_US/ax/Initialization/AXQuit.html
343./man/en_US/ax_applications/AX_Apps_API_Menu.html
344./man/en_US/ax_applications/Articulator/AXARTAddArticulator.html
345./man/en_US/ax_applications/Articulator/AXARTRemoveArticulator.html
346./man/en_US/ax_applications/Effect/AXFXChorusCallback.html
347./man/en_US/ax_applications/Effect/AXFXChorusCallbackDpl2.html
348./man/en_US/ax_applications/Effect/AXFXChorusExpCallback.html
349./man/en_US/ax_applications/Effect/AXFXChorusExpCallbackDpl2.html
350./man/en_US/ax_applications/Effect/AXFXChorusExpGetMemSize.html
351./man/en_US/ax_applications/Effect/AXFXChorusExpGetMemSizeDpl2.html
352./man/en_US/ax_applications/Effect/AXFXChorusExpInit.html
353./man/en_US/ax_applications/Effect/AXFXChorusExpInitDpl2.html
354./man/en_US/ax_applications/Effect/AXFXChorusExpSettings.html
355./man/en_US/ax_applications/Effect/AXFXChorusExpSettingsDpl2.html
356./man/en_US/ax_applications/Effect/AXFXChorusExpSettingsUpdate.html
357./man/en_US/ax_applications/Effect/AXFXChorusExpSettingsUpdateDpl2.html
358./man/en_US/ax_applications/Effect/AXFXChorusExpShutdown.html
359./man/en_US/ax_applications/Effect/AXFXChorusExpShutdownDpl2.html
360./man/en_US/ax_applications/Effect/AXFXChorusGetMemSize.html
361./man/en_US/ax_applications/Effect/AXFXChorusGetMemSizeDpl2.html
362./man/en_US/ax_applications/Effect/AXFXChorusInit.html
363./man/en_US/ax_applications/Effect/AXFXChorusInitDpl2.html
364./man/en_US/ax_applications/Effect/AXFXChorusSettings.html
365./man/en_US/ax_applications/Effect/AXFXChorusSettingsDpl2.html
366./man/en_US/ax_applications/Effect/AXFXChorusShutdown.html
367./man/en_US/ax_applications/Effect/AXFXChorusShutdownDpl2.html
368./man/en_US/ax_applications/Effect/AXFXDelayCallback.html
369./man/en_US/ax_applications/Effect/AXFXDelayCallbackDpl2.html
370./man/en_US/ax_applications/Effect/AXFXDelayExpCallback.html
371./man/en_US/ax_applications/Effect/AXFXDelayExpCallbackDpl2.html
372./man/en_US/ax_applications/Effect/AXFXDelayExpGetMemSize.html
373./man/en_US/ax_applications/Effect/AXFXDelayExpGetMemSizeDpl2.html
374./man/en_US/ax_applications/Effect/AXFXDelayExpInit.html
375./man/en_US/ax_applications/Effect/AXFXDelayExpInitDpl2.html
376./man/en_US/ax_applications/Effect/AXFXDelayExpSettings.html
377./man/en_US/ax_applications/Effect/AXFXDelayExpSettingsDpl2.html
378./man/en_US/ax_applications/Effect/AXFXDelayExpSettingsUpdate.html
379./man/en_US/ax_applications/Effect/AXFXDelayExpSettingsUpdateDpl2.html
380./man/en_US/ax_applications/Effect/AXFXDelayExpShutdown.html
381./man/en_US/ax_applications/Effect/AXFXDelayExpShutdownDpl2.html
382./man/en_US/ax_applications/Effect/AXFXDelayGetMemSize.html
383./man/en_US/ax_applications/Effect/AXFXDelayGetMemSizeDpl2.html
384./man/en_US/ax_applications/Effect/AXFXDelayInit.html
385./man/en_US/ax_applications/Effect/AXFXDelayInitDpl2.html
386./man/en_US/ax_applications/Effect/AXFXDelaySettings.html
387./man/en_US/ax_applications/Effect/AXFXDelaySettingsDpl2.html
388./man/en_US/ax_applications/Effect/AXFXDelayShutdown.html
389./man/en_US/ax_applications/Effect/AXFXDelayShutdownDpl2.html
390./man/en_US/ax_applications/Effect/AXFXGetHooks.html
391./man/en_US/ax_applications/Effect/AXFXReverbHiCallback.html
392./man/en_US/ax_applications/Effect/AXFXReverbHiCallbackDpl2.html
393./man/en_US/ax_applications/Effect/AXFXReverbHiExpCallback.html
394./man/en_US/ax_applications/Effect/AXFXReverbHiExpCallbackDpl2.html
395./man/en_US/ax_applications/Effect/AXFXReverbHiExpGetMemSize.html
396./man/en_US/ax_applications/Effect/AXFXReverbHiExpGetMemSizeDpl2.html
397./man/en_US/ax_applications/Effect/AXFXReverbHiExpInit.html
398./man/en_US/ax_applications/Effect/AXFXReverbHiExpInitDpl2.html
399./man/en_US/ax_applications/Effect/AXFXReverbHiExpSettings.html
400./man/en_US/ax_applications/Effect/AXFXReverbHiExpSettingsDpl2.html
401./man/en_US/ax_applications/Effect/AXFXReverbHiExpSettingsUpdate.html
402./man/en_US/ax_applications/Effect/AXFXReverbHiExpSettingsUpdateDpl2.html
403./man/en_US/ax_applications/Effect/AXFXReverbHiExpShutdown.html
404./man/en_US/ax_applications/Effect/AXFXReverbHiExpShutdownDpl2.html
405./man/en_US/ax_applications/Effect/AXFXReverbHiGetMemSize.html
406./man/en_US/ax_applications/Effect/AXFXReverbHiGetMemSizeDpl2.html
407./man/en_US/ax_applications/Effect/AXFXReverbHiInit.html
408./man/en_US/ax_applications/Effect/AXFXReverbHiInitDpl2.html
409./man/en_US/ax_applications/Effect/AXFXReverbHiSettings.html
410./man/en_US/ax_applications/Effect/AXFXReverbHiSettingsDpl2.html
411./man/en_US/ax_applications/Effect/AXFXReverbHiShutdown.html
412./man/en_US/ax_applications/Effect/AXFXReverbHiShutdownDpl2.html
413./man/en_US/ax_applications/Effect/AXFXReverbStdCallback.html
414./man/en_US/ax_applications/Effect/AXFXReverbStdCallbackDpl2.html
415./man/en_US/ax_applications/Effect/AXFXReverbStdExpCallback.html
416./man/en_US/ax_applications/Effect/AXFXReverbStdExpCallbackDpl2.html
417./man/en_US/ax_applications/Effect/AXFXReverbStdExpGetMemSize.html
418./man/en_US/ax_applications/Effect/AXFXReverbStdExpGetMemSizeDpl2.html
419./man/en_US/ax_applications/Effect/AXFXReverbStdExpInit.html
420./man/en_US/ax_applications/Effect/AXFXReverbStdExpInitDpl2.html
421./man/en_US/ax_applications/Effect/AXFXReverbStdExpSettings.html
422./man/en_US/ax_applications/Effect/AXFXReverbStdExpSettingsDpl2.html
423./man/en_US/ax_applications/Effect/AXFXReverbStdExpSettingsUpdate.html
424./man/en_US/ax_applications/Effect/AXFXReverbStdExpSettingsUpdateDpl2.html
425./man/en_US/ax_applications/Effect/AXFXReverbStdExpShutdown.html
426./man/en_US/ax_applications/Effect/AXFXReverbStdExpShutdownDpl2.html
427./man/en_US/ax_applications/Effect/AXFXReverbStdGetMemSize.html
428./man/en_US/ax_applications/Effect/AXFXReverbStdGetMemSizeDpl2.html
429./man/en_US/ax_applications/Effect/AXFXReverbStdInit.html
430./man/en_US/ax_applications/Effect/AXFXReverbStdInitDpl2.html
431./man/en_US/ax_applications/Effect/AXFXReverbStdSettings.html
432./man/en_US/ax_applications/Effect/AXFXReverbStdSettingsDpl2.html
433./man/en_US/ax_applications/Effect/AXFXReverbStdShutdown.html
434./man/en_US/ax_applications/Effect/AXFXReverbStdShutdownDpl2.html
435./man/en_US/ax_applications/Effect/AXFXSetHooks.html
436./man/en_US/ax_applications/Effect/AXFX_CHORUS.html
437./man/en_US/ax_applications/Effect/AXFX_CHORUS_EXP.html
438./man/en_US/ax_applications/Effect/AXFX_CHORUS_EXP_preset.html
439./man/en_US/ax_applications/Effect/AXFX_DELAY.html
440./man/en_US/ax_applications/Effect/AXFX_DELAY_EXP.html
441./man/en_US/ax_applications/Effect/AXFX_DELAY_EXP_preset.html
442./man/en_US/ax_applications/Effect/AXFX_REVERBHI.html
443./man/en_US/ax_applications/Effect/AXFX_REVERBHI_EXP.html
444./man/en_US/ax_applications/Effect/AXFX_REVERBHI_EXP_preset.html
445./man/en_US/ax_applications/Effect/AXFX_REVERBSTD.html
446./man/en_US/ax_applications/Effect/AXFX_REVERBSTD_EXP.html
447./man/en_US/ax_applications/Effect/AXFX_REVERBSTD_EXP_preset.html
448./man/en_US/ax_applications/sampledemos/axstream.html
449./man/en_US/card/CARDCheck.html
450./man/en_US/card/CARDCheckExAsync.html
451./man/en_US/card/CARDCreate.html
452./man/en_US/card/CARDDelete.html
453./man/en_US/card/CARDFastDelete.html
454./man/en_US/card/CARDFormat.html
455./man/en_US/card/CARDMount.html
456./man/en_US/card/CARDRead.html
457./man/en_US/card/CARDRename.html
458./man/en_US/card/CARDSetAttributes.html
459./man/en_US/card/CARDSetBannerFormat.html
460./man/en_US/card/CARDSetStatus.html
461./man/en_US/card/CARDWrite.html
462./man/en_US/dvd/DVDCancel.html
463./man/en_US/dvd/DVDCancelAll.html
464./man/en_US/dvd/DVDChangeDisk.html
465./man/en_US/dvd/DVDRead.html
466./man/en_US/dvd/DVDReadAsync.html
467./man/en_US/dvd/DVDReadPrio.html
468./man/en_US/dvd/DVDSeek.html
469./man/en_US/dvd/DVDSeekPrio.html
470./man/en_US/gx/Management/GXDrawDone.html
471./man/en_US/gx/Management/GXWaitDrawDone.html
472./man/en_US/hio2/HIO2Read.html
473./man/en_US/hio2/HIO2Write.html
474./man/en_US/icons.html
475./man/en_US/main.html
476./man/en_US/midi/MIDIGetStatus.html
477./man/en_US/midi/MIDIRead.html
478./man/en_US/nand/NANDChangeDir.html
479./man/en_US/nand/NANDCheck.html
480./man/en_US/nand/NANDClose.html
481./man/en_US/nand/NANDCreate.html
482./man/en_US/nand/NANDCreateDir.html
483./man/en_US/nand/NANDDelete.html
484./man/en_US/nand/NANDFreeBlocks.html
485./man/en_US/nand/NANDGetAvailableArea.html
486./man/en_US/nand/NANDGetHomeDirUsage.html
487./man/en_US/nand/NANDGetLength.html
488./man/en_US/nand/NANDGetStatus.html
489./man/en_US/nand/NANDGetTmpDirUsage.html
490./man/en_US/nand/NANDGetType.html
491./man/en_US/nand/NANDMove.html
492./man/en_US/nand/NANDOpen.html
493./man/en_US/nand/NANDRead.html
494./man/en_US/nand/NANDReadDir.html
495./man/en_US/nand/NANDSafeClose.html
496./man/en_US/nand/NANDSafeOpen.html
497./man/en_US/nand/NANDSeek.html
498./man/en_US/nand/NANDSetStatus.html
499./man/en_US/nand/NANDSimpleSafeCancel.html
500./man/en_US/nand/NANDSimpleSafeClose.html
501./man/en_US/nand/NANDSimpleSafeOpen.html
502./man/en_US/nand/NANDTell.html
503./man/en_US/nand/NANDWrite.html
504./man/en_US/os/Interrupt/intro.html
505./man/en_US/os/Stack/OSGetStackPointer.html
506./man/en_US/os/Thread/OSCreateThread.html
507./man/en_US/os/Thread/OSJoinThread.html
508./man/en_US/os/Thread/OSSleepThread.html
509./man/en_US/os/Thread/OSSuspendThread.html
510./man/en_US/os/Thread_Synchronization/OSJamMessage.html
511./man/en_US/os/Thread_Synchronization/OSLockMutex.html
512./man/en_US/os/Thread_Synchronization/OSReceiveMessage.html
513./man/en_US/os/Thread_Synchronization/OSSendMessage.html
514./man/en_US/os/Thread_Synchronization/OSWaitCond.html
515./man/en_US/os/Thread_Synchronization/OSWaitSemaphore.html
516./man/en_US/os/WiiMenu/OSReturnToDataManager.html
517./man/en_US/os/WiiMenu/OSReturnToMenu.html
518./man/en_US/os/WiiMenu/OSReturnToSetting.html
519./man/en_US/os/list.html
520./man/en_US/os/overview.html
521./man/en_US/os/toc.html
522./man/en_US/sc/SCCheckPCPassword.html
523./man/en_US/sc/list.html
524./man/en_US/sc/toc.html
525./man/en_US/tools/list.html
526./man/en_US/tools/ndrun_prechecker.html
527./man/en_US/tools/setfirmware.html
528./man/en_US/tools/toc.html
529./man/en_US/vi/VIWaitForRetrace.html
530./readme-RVL_SDK-3_1-patch.txt
531
532
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