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readme-RVL_HBM_SDK-4_7_3-20100730.txtD21-Apr-20244 KiB8660

readme-RVL_HBM_SDK-4_7_3-20100730.txt

1======================================================================
2 HBM - Home Menu Library version 4.7.3
3                                                          2010/07/30
4======================================================================
5
6- Introduction
7- System Requirements
8- Installation and Running of the Demos
9- Incorporating Icons and Banners Into Your Application
10- Revision History
11- Known Issues
12
13
14=======================================================================
15Introduction
16=======================================================================
17This package includes a sample library for implementing HOME Menu and sample demos that use this library.
18
19
20=======================================================================
21System Requirements
22=======================================================================
23Operation of this package has been confirmed for the following development environments.
24
25- Revolution SDK 3.3 patch 1
26- CodeWarrior for Wii 1.0
27
28In addition, you also need NDEV hardware and NDEV software.
29
30
31=======================================================================
32Installation and Running of the Demos
33=======================================================================
34To build the demos, copy this package into the Revolution SDK root directory (overwriting the existing copy, if any), then run "make" in the "build/demos/hbmdemo" directory. (No special environment variables need to be specified.)
35
36This package is not a patch. It will continue to be provided as a separate package in the future.
37
38The package includes the following demos:
39
40- hbm
41  This demo uses the homebuttonLib version of the library.
42  All processing, including the processing of sounds, is carried out inside the library.
43
44- rsodemo
45  This sample converts the HOME Menu execution segment (including homebutton.a) into rso format, places it in Mem1, and then runs.
46
47- shareddemo
48  This sample starts the HOME Menu from a NAND application.
49  Resources used in the HOME Menu use files provided in Wii system memory as shared content.
50
51- networkmanual_tpl
52  This sample starts the HOME Menu from WiiWare.
53  The Operations Guide is displayed as a TPL.
54  Resources used in the HOME Menu use files provided in Wii system memory as shared content.
55
56- networkmanual_jpeg
57  This sample starts the HOME Menu from WiiWare.
58  The Operations Guide is displayed as a JPEG using the JPEG codec library.
59  Resources used in the HOME Menu use files provided in Wii system memory as shared content.
60
61
62=======================================================================
63Incorporating Icons and Banners Into Your Application
64=======================================================================
65See "HBM Library Overview" in the HBM Library Function Reference.
66
67Use the same version of the library and data files.
68
69
70=======================================================================
71Revision History
72=======================================================================
73
74■ Updates from Version 4.7.2 (2010/05/19)
75
76・Fixed a bug where WPADSetSimpleSyncCallback was set to an indeterminate value if HBMDelete was run without calling HBMInit after HBMCreate.
77・Included the network.csv file that was revised in the HOME Menu Library Message Resource Patch (version 2010/07/02). Corrected line breaks at inappropriate locations in the French-language version.
78
79
80=======================================================================
81Known Issues
82=======================================================================
83* When using the library as an RSO
84  Callback process is called after HBMDelete. Using the HOME Menu from an RSO causes memory to be accessed after unlinking.
85  When deleting the library from memory, after running HBMDelete on the application side, check that the return value of running the WPADProbe function against the connected Wii Remote channel is not WPAD_ERR_BUSY, and then deallocate the RSO or memory.
86