1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     lyt_TextureContainer.cpp
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #include "precompiled.h"
19 
20 #include <nw/lyt/lyt_Layout.h>
21 #include <nw/lyt/lyt_TextureContainer.h>
22 #include <nw/lyt/lyt_Util.h>
23 
24 namespace nw
25 {
26 namespace lyt
27 {
28 
TextureRefLink()29 TextureRefLink::TextureRefLink()
30 {
31     m_Name[0] = '\0';
32 }
33 
~TextureRefLink()34 TextureRefLink::~TextureRefLink()
35 {
36     lyt::DeleteTexture(m_TexInfo);
37 }
38 
39 void
Set(const char * name,const TextureInfo & texInfo)40 TextureRefLink::Set(
41     const char* name,
42     const TextureInfo& texInfo)
43 {
44     NW_NULL_ASSERT(name);
45 
46     // TODO: バイナリコンバータでファイル名の長さをチェックする。
47     ut::strcpy(m_Name, sizeof(m_Name), name);
48     m_TexInfo = texInfo;
49 }
50 
~TextureContainer()51 TextureContainer::~TextureContainer()
52 {
53     this->Finalize();
54 }
55 
56 void
Finalize()57 TextureContainer::Finalize()
58 {
59     while (!this->empty())
60     {
61         TextureRefLink* pLink = &this->front();
62         this->erase(pLink);
63         Layout::DeleteObj(pLink);
64     }
65 }
66 
67 const TextureInfo
FindTextureByName(const char * name)68 TextureContainer::FindTextureByName(const char* name)
69 {
70     for (Iterator it = this->GetBeginIter(); it != this->GetEndIter(); ++it)
71     {
72         if (0 == std::strcmp(name, it->GetResourceName()))
73         {
74             return it->GetTextureInfo();
75         }
76     }
77 
78     return TextureInfo();
79 }
80 
81 const TextureInfo
FindTextureByKey(TextureKey key)82 TextureContainer::FindTextureByKey(TextureKey key)
83 {
84     NW_NULL_ASSERT(key);
85     TextureRefLink* pLink = (TextureRefLink*)(key);
86 
87     for (Iterator it = this->GetBeginIter(); it != this->GetEndIter(); ++it)
88     {
89         if (&(*it) == pLink)
90         {
91             return it->GetTextureInfo();
92         }
93     }
94 
95     return TextureInfo();
96 }
97 
98 TextureKey
RegistTexture(const char * name,const TextureInfo & textureInfo)99 TextureContainer::RegistTexture(const char* name, const TextureInfo& textureInfo)
100 {
101     NW_ASSERT(name);
102 
103     TextureRefLink* pLink = Layout::NewObj<TextureRefLink>();
104     if (pLink == NULL)
105     {
106         return NULL;
107     }
108 
109     pLink->Set(name, textureInfo);
110 
111     this->push_back(pLink);
112 
113     return (TextureKey) pLink;
114 }
115 
116 void
UnregistTexture(TextureKey key)117 TextureContainer::UnregistTexture(TextureKey key)
118 {
119     NW_NULL_ASSERT(key);
120 
121     TextureRefLink* pLink = (TextureRefLink*)(key);
122     this->erase(pLink);
123     Layout::DeleteObj(pLink);
124 }
125 
126 } // namespace nw::lyt
127 } // namespace nw
128