1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     ut_Lock.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: $
16  *---------------------------------------------------------------------------*/
17 
18 #ifndef NW_UT_LOCK_H_
19 #define NW_UT_LOCK_H_
20 
21 #ifdef NW_PLATFORM_CTR
22 #include <nn/os/os_Mutex.h>
23 #else
24 #include <nn/os/ipc/os_Mutex.h>
25 #endif
26 
27 #include <nw/types.h>
28 #include <nw/config.h>
29 #include <nw/ut/ut_Inlines.h>
30 #include <nw/os/os_Mutex.h>
31 #include <nw/ut/ut_Preprocessor.h>
32 
33 namespace nw {
34 namespace ut {
35 
36 namespace internal {
37 
38 template<typename Type>
39 class AutoLock
40 {
41 private:
42     NW_DISALLOW_COPY_AND_ASSIGN(AutoLock);
43 
44 public:
45     // コンストラクタでロックを行う
AutoLock(Type & lockObj)46     AutoLock(Type& lockObj) : m_LockObj(lockObj)
47     {
48         m_LockObj.Lock();
49     }
50 
51     // デストラクタでアンロックを行う
~AutoLock()52     ~AutoLock()
53     {
54         m_LockObj.Unlock();
55     }
56 
57 private:
58     Type& m_LockObj;
59 };
60 
61 } /* namespace internal */
62 
63 typedef internal::AutoLock<nw::os::LockObject>   AutoMutexLock;
64 
65 } /* namespace ut */
66 } /* namespace nw */
67 
68 #endif //  NW_UT_LOCK_H_
69