1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd_Task.h 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: 31311 $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef NW_SND_TASK_H_ 19 #define NW_SND_TASK_H_ 20 21 #include <nw/ut/ut_LinkList.h> // ut::LinkListNode 22 #include <nw/ut/ut_PreProcessor.h> 23 24 namespace nw { 25 namespace snd { 26 namespace internal { 27 28 /* ======================================================================== 29 Task class 30 ======================================================================== */ 31 class TaskManager; 32 33 class Task 34 { 35 friend class TaskManager; 36 37 public: 38 enum Status { 39 STATUS_FREE, 40 STATUS_APPEND, 41 STATUS_EXECUTE, 42 STATUS_DONE, 43 STATUS_CANCEL 44 }; 45 46 Task(); 47 virtual ~Task(); 48 SetId(u32 id)49 void SetId( u32 id ) { m_Id = id; } GetStatus()50 Status GetStatus() const { return m_Status; } 51 Wait()52 void Wait() { m_Event.Wait(); } 53 54 protected: 55 // タスク処理を実装する 56 // NOTE: Execute関数内で、Taskインスタンスを解放しないこと 57 virtual void Execute() = 0; 58 59 private: 60 NW_DISALLOW_COPY_AND_ASSIGN( Task ); 61 62 ut::LinkListNode m_TaskLink; 63 nn::os::LightEvent m_Event; 64 Status m_Status; 65 u32 m_Id; 66 }; 67 68 } // namespace nw::snd::internal 69 } // namespace nw::snd 70 } // namespace nw 71 72 73 #endif /* NW_SND_TASK_H_ */ 74 75