1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd_ChannelManager.h 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: 31311 $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef NW_SND_CHANNEL_MANAGER_H_ 19 #define NW_SND_CHANNEL_MANAGER_H_ 20 21 #include <nw/snd/snd_Channel.h> 22 #include <nw/snd/snd_InstancePool.h> 23 #include <nw/ut/ut_LinkList.h> 24 25 namespace nw { 26 namespace snd { 27 namespace internal { 28 namespace driver { 29 30 class ChannelManager 31 { 32 public: 33 static ChannelManager& GetInstance(); 34 35 size_t GetRequiredMemSize( int channelCount ); 36 void Initialize( void* mem, unsigned long memSize ); 37 void Finalize(); 38 Channel* Alloc(); 39 void Free( Channel* channel ); 40 41 void UpdateAllChannel(); 42 43 private: 44 typedef InstancePool<Channel> ChannelPool; 45 typedef ut::LinkList< Channel, offsetof(Channel,m_Link)> ChannelList; 46 47 ChannelManager(); 48 49 ChannelPool m_Pool; 50 ChannelList m_ChannelList; 51 bool m_IsInitialized; 52 unsigned long m_ChannelCount; 53 void* m_pMem; 54 unsigned long m_MemSize; 55 }; 56 57 } // namespace nw::snd::driver 58 } // namespace nw::snd::internal 59 } // namespace nw::snd 60 } // namespace nw 61 62 63 #endif /* NW_SND_CHANNEL_MANAGER_H_ */ 64 65