1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     SmRectCollision.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 1 $
14  *---------------------------------------------------------------------------*/
15 #ifndef SM_RECT_COLLISION_H_
16 #define SM_RECT_COLLISION_H_
17 
18 #include <nw/ut.h>
19 
20 //------------------------------------------------------------------------------
21 // ��`�R���W����
22 class SmRectCollision
23 {
24 public:
25     // �R���X�g���N�^
SmRectCollision()26     SmRectCollision()
27     {
28         SetRect( 0.f, 0.f, 0.f, 0.f );
29     }
30 
31     // �f�X�g���N�^
~SmRectCollision()32     ~SmRectCollision(){}
33 
34     // ��`��ݒ�
SetRect(f32 x,f32 y,f32 w,f32 h)35     void SetRect( f32 x, f32 y, f32 w, f32 h )
36     {
37         m_Collision.SetOriginAndSize( x, y, w, h );
38     }
SetRect(nw::ut::Rect & rect)39     void SetRect( nw::ut::Rect& rect )
40     {
41         m_Collision = rect;
42     }
43 
44     // �R���W�����͈͓��`�F�b�N
CheckInner(u16 x,u16 y)45     bool CheckInner( u16 x, u16 y )
46     {
47         f32 posx = static_cast<f32>(x);
48         f32 posy = static_cast<f32>(y);
49 
50         f32 colx = m_Collision.GetX();
51         f32 coly = m_Collision.GetY();
52 
53         f32 colw = m_Collision.GetWidth();
54         f32 colh = m_Collision.GetHeight();
55 
56 
57          if ( colx < posx )
58         {
59              if ( posx < colx + colw )
60             {
61                  if ( coly < posy )
62                 {
63                      if ( posy < coly + colh )
64                     {
65                         return true;
66                     }
67                 }
68             }
69         }
70         return false;
71     }
72 
73     // �ʒu��ݒ�
SetXY(f32 x,f32 y)74     void SetXY( f32 x, f32 y )
75     {
76         m_Collision.MoveTo( x, y );
77     }
78 
79     // �ʒu�����Z
AddXY(f32 x,f32 y)80     void AddXY( f32 x, f32 y )
81     {
82         m_Collision.left    += x;
83         m_Collision.top     += x;
84         m_Collision.right   += y;
85         m_Collision.bottom  += y;
86     }
87 
88     // �ʒu���擾���܂��B
GetX()89     f32 GetX() const { return m_Collision.GetX(); }
GetY()90     f32 GetY() const { return m_Collision.GetY(); }
91 
92 
93     // �c/�����擾���܂��B
GetWidth()94     f32 GetWidth() const { return m_Collision.GetWidth(); }
GetHeight()95     f32 GetHeight() const { return m_Collision.GetHeight(); }
96 
97 
98     // ���C�A�E�g�̋�`��ݒ�
SetLytRect(nw::ut::Rect & rect)99     void SetLytRect( nw::ut::Rect& rect )
100     {
101         m_Collision.left    = rect.left;
102         m_Collision.top     = -rect.top;
103         m_Collision.right   = rect.right;
104         m_Collision.bottom  = -rect.bottom;
105     }
106 
107     nw::ut::Rect        m_Collision;
108 };
109 
110 #endif  // SM_RECT_COLLISION_H_
111