1 /*---------------------------------------------------------------------------*
2   Project:  OS Message API
3   File:     OSMessage.h
4 
5   Copyright 1998-2011 Nintendo.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13  *---------------------------------------------------------------------------*/
14 
15 #ifndef __OSMESSAGE_H__
16 #define __OSMESSAGE_H__
17 
18 #define OSMESSAGEQ_TXT_TAG 0x6D536751
19 
20 #ifdef __cplusplus
21 extern "C" {
22 #endif
23 
24 #include <cafe/os/OSThread.h>
25 
26 typedef struct OSMessageQueue OSMessageQueue;
27 
28 typedef struct OSMessage OSMessage;
29 struct OSMessage
30 {
31     void*           message;
32     u32             data0;
33     u32             data1;
34     u32             data2;
35 };
36 
37 struct OSMessageQueue
38 {
39     u32             txtTag;         // 'mSgQ' 0x6D536751
40     char *          name;           // debug name or NULL
41     u32             os_reserved1;
42 
43     OSThreadQueue   queueSend;
44     OSThreadQueue   queueReceive;
45     OSMessage*      msgArray;
46     s32             msgCount;
47     s32             firstIndex;
48     s32             usedCount;
49 };
50 
51 // Flags to turn blocking on/off when sending/receiving message
52 #define OS_MESSAGE_NOBLOCK          (0)
53 #define OS_MESSAGE_BLOCK            (0x00000001)
54 #define OS_MESSAGE_HIGH_PRIORITY    (0x00000002)
55 
56 void OSInitMessageQueue( OSMessageQueue* mq, OSMessage* msgArray, s32 msgCount );
57 void OSInitMessageQueueEx( OSMessageQueue* mq, OSMessage* msgArray, s32 msgCount, char * name );
58 
59 BOOL OSSendMessage( OSMessageQueue* mq, OSMessage* msg, s32 flags );
60 BOOL OSReceiveMessage( OSMessageQueue* mq, OSMessage* msg, s32 flags );
61 BOOL OSPeekMessage( OSMessageQueue* mq, OSMessage* msg);
62 
63 #define OSJamMessage(__os_message_queue, __os_message, __os_message_flags)  \
64         OSSendMessage((__os_message_queue),                                 \
65                       (__os_message),                                       \
66                       (__os_message_flags) | OS_MESSAGE_HIGH_PRIORITY)
67 
68 OSMessageQueue * OSGetSystemMessageQueue(void);
69 
70 #define OS_SYSTEM_MESSAGE_DATA0_RELEASE_FOREGROUND     0xFACEBACC
71 #define OS_SYSTEM_MESSAGE_DATA0_ACQUIRED_FOREGROUND    0xFACEF000
72 #define OS_SYSTEM_MESSAGE_DATA0_EXIT                   0xD1E0D1E0
73 #define OS_SYSTEM_MESSAGE_DATA0_NETIO_CHANGE           0xAAC0FFEE
74 #define OS_SYSTEM_MESSAGE_DATA0_HOMEBUTTON_DENIED      0xCCC0FFEE
75 #define OS_SYSTEM_MESSAGE_DATA0_ROOT_RECYCLE           0xAAFECAAA
76 
77 #define OS_SYSTEM_MESSAGE_DATA1_RELEASE_FOREGROUND_SHUTDOWN_FLAG    1
78 
79 #ifdef __cplusplus
80 }
81 #endif
82 
83 #endif  // __OSMESSAGE_H__
84 
85