1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     Object.h
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 46365 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef _EARLYDEPTHTESTSAMPLE_OBJECT_H_
17 #define _EARLYDEPTHTESTSAMPLE_OBJECT_H_
18 
19 //Cube
20 static f32 s_CubePos[] =
21 {
22     -1.0f,-1.0f, 1.0f,   1.0f, 1.0f, 1.0f,  -1.0f, 1.0f, 1.0f,  1.0f,-1.0f, 1.0f,       // front
23     -1.0f,-1.0f,-1.0f,   1.0f, 1.0f,-1.0f,  -1.0f, 1.0f,-1.0f,  1.0f,-1.0f,-1.0f,       // back
24      1.0f,-1.0f,-1.0f,   1.0f, 1.0f, 1.0f,   1.0f,-1.0f, 1.0f,  1.0f, 1.0f,-1.0f,       // right
25     -1.0f,-1.0f,-1.0f,  -1.0f, 1.0f, 1.0f,  -1.0f,-1.0f, 1.0f,  -1.0f,1.0f,-1.0f,       // left
26     -1.0f,-1.0f,-1.0f,   1.0f,-1.0f, 1.0f,  -1.0f,-1.0f, 1.0f,  1.0f,-1.0f,-1.0f,       // bottom
27     -1.0f, 1.0f,-1.0f,   1.0f, 1.0f, 1.0f,  -1.0f, 1.0f, 1.0f,  1.0f, 1.0f,-1.0f        // top
28 };
29 
30 static f32 s_CubeNormal[] =
31 {
32     0.f, 0.f, 1.f,  0.f, 0.f, 1.f,  0.f, 0.f, 1.f,  0.f, 0.f, 1.f,
33     0.f, 0.f,-1.f,  0.f, 0.f,-1.f,  0.f, 0.f,-1.f,  0.f, 0.f,-1.f,
34     1.f, 0.f, 0.f,  1.f, 0.f, 0.f,  1.f, 0.f, 0.f,  1.f, 0.f, 0.f,
35     -1.f,0.f, 0.f, -1.f, 0.f, 0.f, -1.f, 0.f, 0.f, -1.f, 0.f, 0.f,
36     0.f,-1.f, 0.f,  0.f,-1.f, 0.f,  0.f,-1.f, 0.f,  0.f,-1.f, 0.f,
37     0.f, 1.f, 0.f,  0.f, 1.f, 0.f,  0.f, 1.f, 0.f,  0.f, 1.f, 0.f
38 };
39 
40 static f32 s_CubeTexCoord[] =
41 {
42     1.0f, 0.0f, 0.0f,  0.0f, 1.0f, 0.0f,  0.0f, 0.0f, 0.0f,  1.0f, 1.0f, 0.0f,        // front
43     1.0f, 0.0f, 0.0f,  0.0f, 1.0f, 0.0f,  0.0f, 0.0f, 0.0f,  1.0f, 1.0f, 0.0f,        // back
44     1.0f, 0.0f, 0.0f,  0.0f, 1.0f, 0.0f,  0.0f, 0.0f, 0.0f,  1.0f, 1.0f, 0.0f,        // right
45     1.0f, 0.0f, 0.0f,  0.0f, 1.0f, 0.0f,  0.0f, 0.0f, 0.0f,  1.0f, 1.0f, 0.0f,        // left
46     1.0f, 0.0f, 0.0f,  0.0f, 1.0f, 0.0f,  0.0f, 0.0f, 0.0f,  1.0f, 1.0f, 0.0f,        // bottom
47     1.0f, 0.0f, 0.0f,  0.0f, 1.0f, 0.0f,  0.0f, 0.0f, 0.0f,  1.0f, 1.0f, 0.0f,        // top
48 };
49 
50 static u16 s_CubeIdx[] =
51 {
52     0,1,2, 0,3,1,
53     4,6,5, 4,5,7,
54     8,9,10, 8,11,9,
55     12,14,13, 12,13,15,
56     16,17,18, 16,19,17,
57     20,22,21, 20,21,23
58 };
59 
60 #endif
61