1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     gr_Utility.cpp
4 
5   Copyright (C)2010 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law. They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 33660 $
14  *---------------------------------------------------------------------------*/
15 
16 #include <nn/gr/CTR/gr_Utility.h>
17 
18 #include <nn/gr/CTR/gr_Shader.h>
19 #include <nn/gr/CTR/gr_Vertex.h>
20 #include <nn/gr/CTR/gr_Fog.h>
21 #include <nn/gr/CTR/gr_FragmentLight.h>
22 #include <nn/gr/CTR/gr_Texture.h>
23 #include <nn/gr/CTR/gr_RenderState.h>
24 
25 namespace nn
26 {
27     namespace gr
28     {
29         namespace CTR
30         {
31 
32             // Compile with ARM code
33             #include <nn/hw/ARM/code32.h>
34 
35             //--------------------------------------------------------------------------------
CopyMtx34WithHeader(f32 *,const nn::math::MTX34 *,u32)36             asm void CopyMtx34WithHeader(
37                 f32*                   /* dst */,
38                 const nn::math::MTX34* /* src */,
39                 u32                    /* Header */ )
40             {
41                 VLDMIA      r1!,{s0-s11}
42                 STR         r2,[r0,#4]
43                 VSTR.F32    s0,[r0,#16]
44                 VSTR.F32    s1,[r0,#12]
45                 VSTR.F32    s2,[r0,#8]
46                 VSTR.F32    s3,[r0,#0]
47                 VSTR.F32    s4,[r0,#32]
48                 VSTR.F32    s5,[r0,#28]
49                 VSTR.F32    s6,[r0,#24]
50                 VSTR.F32    s7,[r0,#20]
51                 VSTR.F32    s8,[r0,#48]
52                 VSTR.F32    s9,[r0,#44]
53                 VSTR.F32    s10,[r0,#40]
54                 VSTR.F32    s11,[r0,#36]
55                 BX      lr
56             }
57 
58             //--------------------------------------------------------------------------------
59 
CopyMtx44WithHeader(f32 *,const nn::math::MTX44 *,u32)60             asm void CopyMtx44WithHeader(
61                 f32*                    /* dst */,
62                 const nn::math::MTX44*  /* src */,
63                 u32                     /* Header */ )
64             {
65                 VLDMIA      r1!,{s0-s15}
66                 STR     r2,[r0,#4]
67                 VSTR.F32    s0,[r0,#16]
68                 VSTR.F32    s1,[r0,#12]
69                 VSTR.F32    s2,[r0,#8]
70                 VSTR.F32    s3,[r0,#0]
71                 VSTR.F32    s4,[r0,#32]
72                 VSTR.F32    s5,[r0,#28]
73                 VSTR.F32    s6,[r0,#24]
74                 VSTR.F32    s7,[r0,#20]
75                 VSTR.F32    s8,[r0,#48]
76                 VSTR.F32    s9,[r0,#44]
77                 VSTR.F32    s10,[r0,#40]
78                 VSTR.F32    s11,[r0,#36]
79                 VSTR.F32    s12,[r0,#64]
80                 VSTR.F32    s13,[r0,#60]
81                 VSTR.F32    s14,[r0,#56]
82                 VSTR.F32    s15,[r0,#52]
83                 BX      lr
84             }
85 
86             // Restore original settings
87             #include <nn/hw/ARM/codereset.h>
88 
89             //--------------------------------------------------------------------------------
90 
MakeDisableAllCommand(bit32 * command)91             bit32* MakeDisableAllCommand( bit32* command )
92             {
93                 // Disable Shader
94                 command = nn::gr::CTR::Shader::MakeDisableCommand( command );
95 
96                 // Disable Vertex
97                 command = nn::gr::CTR::Vertex::MakeDisableCommand( command );
98 
99                 // Disable Fog/Gas
100                 command = nn::gr::CTR::Fog::MakeDisableCommand( command );
101 
102                 // Disable FragmentLight
103                 command = nn::gr::CTR::FragmentLight::MakeDisableCommand( command );
104 
105                 // Disable Texture
106                 command = nn::gr::CTR::Texture::MakeDisableCommand( command );
107 
108                 // Disable Early depth 0x62[0:0]
109                 *command++ = 0x0;
110                 *command++ = PICA_CMD_HEADER_SINGLE_BE( PICA_REG_EARLY_DEPTH_TEST1, 0x1 );
111                 // Disable Early depth 0x118[0:0]
112                 *command++ = PICA_CMD_HEADER_SINGLE_BE( PICA_REG_EARLY_DEPTH_TEST2, 0x1 );
113                 *command++ = 0x0;
114 
115                 // Disable Clipping Plane 0x47[0:0]
116                 *command++ = 0x0;
117                 *command++ = PICA_CMD_HEADER_SINGLE_BE( PICA_REG_FRAGOP_CLIP, 0x1 );
118 
119                 // Disable RenderState
120                 command = nn::gr::CTR::RenderState::MakeDisableCommand( command );
121 
122                 return command;
123             }
124 
125         } // namespace CTR
126     } // namespace gr
127 } // namespace nn
128