Searched refs:on_time (Results 1 – 3 of 3) sorted by relevance
571 time = (double)state->on_time[i]; in write_pulse_state()576 if (state->on_time[i] > VIB_ON_TIME_MAX) in write_pulse_state()579 if (state->on_time[i] > VIB_ON_TIME_MAX) in write_pulse_state()587 if (state->on_time[i] > state->off_time[i]) in write_pulse_state()590 if (state->on_time[i] > state->off_time[i]) in write_pulse_state()642 return &(state->on_time[line >> 1]); in get_state_value_from_line()711 pulse_state.on_time[0] = 15; in set_first_state()712 pulse_state.on_time[1] = 15; in set_first_state()713 pulse_state.on_time[2] = 15; in set_first_state()714 pulse_state.on_time[3] = 15; in set_first_state()[all …]
158 if (state->on_time[i] == 0) in VIB_StartPulse()164 if (state->on_time[i] > VIB_ON_TIME_MAX) in VIB_StartPulse()181 if (state->on_time[i] > state->off_time[i]) in VIB_StartPulse()206 pulse_vib.on_tick[i] = VIBi_PulseTimeToTicks(state->on_time[i]) - VIBi_INTR_DELAY_TICK; in VIB_StartPulse()
67 …u32 on_time[VIB_PULSE_NUM_MAX]; /*! Length of the activation time. Set a value larger than 0. … member