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/TwlSDK-5.5/include/twl/snd/ARM9/
Dsndex.h134 …i_GetVolumeAsync (u8* volume, SNDEXCallback callback, void* arg, BOOL eightlv, BOOL keep);
135 SNDEXResult SNDEXi_GetVolume (u8* volume, BOOL eightlv, BOOL keep);
/TwlSDK-5.5/build/libraries/snd/ARM9.TWL/src/
Dsndex.c410 SNDEXi_GetVolumeAsync (u8* volume, SNDEXCallback callback, void* arg, BOOL eightlv, BOOL keep) in SNDEXi_GetVolumeAsync() argument
428 …(u8)((keep << SNDEX_PXI_PARAMETER_SHIFT_VOL_KEEP) | (eightlv << SNDEX_PXI_PARAMETER_SHIFT_VOL_8LV)… in SNDEXi_GetVolumeAsync()
448 SNDEXi_GetVolume (u8* volume, BOOL eightlv, BOOL keep) in SNDEXi_GetVolume() argument
465 result = SNDEXi_GetVolumeAsync(volume, SyncCallback, (void*)(&msgQ), eightlv, keep); in SNDEXi_GetVolume()
/TwlSDK-5.5/data/cht_data/PictoChatSearcherSound/
DREADME.txt41 Change player numbers to those which are not used by the game, and coordinate priorities to keep a …