Searched refs:getFragmentFlag (Results 1 – 2 of 2) sorted by relevance
57 …u32 getFragmentFlag; // Indicates in bits the fragmentary beacon that, at present, w… member
842 …if ((info->getFragmentFlag == info->allFragmentFlag) && (info->getFragmentFlag) // If the new … in MBi_CheckCompleteGameInfoFragments()1074 if (grecvp->getFragmentFlag & (0x01 << brecvBuffp->data.fixed.fragmentNo)) in MBi_RecvFixedBeacon()1103 grecvp->getFragmentFlag |= 0x01 << brecvBuffp->data.fixed.fragmentNo; in MBi_RecvFixedBeacon()1106 grecvp->getFragmentFlag, grecvp->allFragmentFlag); in MBi_RecvFixedBeacon()1234 mbrsp->list[index].getFragmentFlag = 0; in MB_DeleteRecvGameInfoWithoutBssdesc()